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  #71  
Old 11-16-2011, 11:09 AM
Retrolamer Retrolamer is offline
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Maybe native gamepad support would be nice for the mac version. Playing with a Playstation Gamepad (with converter) would be fun.

I have this at home

playing tlctc with it would be fun

sorry for offtopic . back to iOS.
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  #72  
Old 11-16-2011, 11:28 AM
drelbs drelbs is offline
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Quote:
Originally Posted by Retrolamer View Post
Maybe native gamepad support would be nice for the mac version. Playing with a Playstation Gamepad (with converter) would be fun.

I have this at home

playing tlctc with it would be fun

sorry for offtopic . back to iOS.
Hehe, I've got one of those too!

CH Products makes this bad boy:

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  #73  
Old 11-16-2011, 12:36 PM
bram bram is offline
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Quote:
Originally Posted by drelbs View Post
Hehe, I've got one of those too!

CH Products makes this bad boy:

Freaking awesome!
This is exactly what the macOS version of little crane needs.
If it works with Mac, I will order one, and add little crane support for it.

Just wow....

Thx for sharing

Bram
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  #74  
Old 11-16-2011, 01:41 PM
drelbs drelbs is offline
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Originally Posted by bram View Post
Freaking awesome!
This is exactly what the macOS version of little crane needs.
If it works with Mac, I will order one, and add little crane support for it.

Just wow....

Thx for sharing

Bram
Works great with Mac.

Thottle Quadrant

I've got a full set of their stick/throttle/pedals for flight sims, they're the Cadillac of joystick makers.

Don't forget to pick up a Yoke for the steering wheel. (Although there are probably better "car-type" steering wheels for PC/Mac than their yoke...)
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  #75  
Old 12-06-2011, 02:02 AM
bram bram is offline
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Default 1.9.1

A new version just went live on the store: 1.9.1 which is a maintenance release that cleans up some issues. No new levels unfortunately, but the simulation is smoother than it has ever been!

What's New in Version 1.9.1
✔ Slowed down game speed
✔ Added user preference to switch between slow/fast speed
✔ Improved simulation stability

Also: I ordered the CH products throttle quadrant device, which I will hook up to the MacOS version.

Lastly: If you like the little crane that could, you may also be interested in my new game, just submitted to the app store an hour ago. http://stolk.org/HoverBiker/

Bram
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  #76  
Old 01-12-2012, 09:55 PM
bram bram is offline
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Default Developer report: 2.0 in the works

Good news everyone... I'm finishing up the next release, and man, it is going to be a sweet one! So sweet, I decided it is worthy of a V2.0 label.

The biggest change will be an enlarged play area for a bigger game view, with a smarter layout of the controls.

This will give you gamers a WHOPPING 40% MORE PIXELS to see your favorite crane in action.

Here is a screenshot of BEFORE and AFTER:


BEFORE


AFTER

Also, 2.0 will come with a new level, and control levers that can be reversed so that they match real-world cranes. Actual crane operators told me they had to switch the control direction in game vs real life.

Bram
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  #77  
Old 01-13-2012, 05:25 PM
Collin Collin is offline
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Looks good, except based on the screenshots, it seems a bit harder to see the timer.
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  #78  
Old 02-15-2012, 06:04 PM
bram bram is offline
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Quote:
Originally Posted by drelbs View Post
Hehe, I've got one of those too!

CH Products makes this bad boy:

It took me a little longer than expected: delivery time of my Throttle Quadrant was months, and doing joysticks in Mac OSX is pretty hard, but....

I am proud to announce that as of this moment, you can play the Mac OSX version of the little crane that could with this device.



It works exceptionally well with the crawler crane on tracks, because the two red levers directly control the tracks, where as the 4 black levers control the crane.

http://stolk.org/tlctc/quadrant.html

Bram
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  #79  
Old 02-21-2012, 08:38 PM
bram bram is offline
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Default Little Crane takes to the sky.

There is a little treat coming to the iOS version of the little crane that could... a Skycrane will make its appearance!

Also, Matthew Beckman has been helping me giving the game a graphic design overhaul, so not only will it play better than ever, it will look better as well.

More info on the: helicopter simulation in the game.

Note: winch, wheel struts, tail rotor are still missing, but I'm working hard on those.

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  #80  
Old 04-17-2012, 01:50 AM
Retrolamer Retrolamer is offline
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Hi Bram,

in the newest update i read about the editor and watched the intro an you website. It looks amazing. When i see it right, it will be for iOS? Will there be also a Mac-version in the future?

How strong will it be? Is it possible to "program" vehicle changes or "scripted" events?

Anyway - awesome game - 100% fun, with the new editor 1000% fun.
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