King Cashing 1.2
I've been working hard in the past weeks to design the next King Cashing but now all the assets are listed and in the hands of the graphic designer. So this means that I can take a break and go back to the next update of King Cashing!
Here's what is planned for version 1.2:
In this mode, you'll start with a fixed amount of cherries and try to get as far as possible in the game. There'll be a leaderboard to see who gets the farthest!
New sub-quest type: Beat-the-army
In these battles, the 3rd reel will be filled with some goblins, as usual, but hitting a goblin will not damage the enemy but instead change the goblin into a minotaur. Hitting a minotaur is the only way to damage the enemy.
New bonus items: Weapon boosters
Much like the party member boosters and the enemy baits, these bonuses will allow to duplicate your equipped weapons, boosting their occurence in the 2nd reel.
New unique weapons
3 new weapons with extremely high hit rates. These can only be found in random drops in specific levels. More details to come.
New bonus item: Golden cherry
Equipping a golden cherry will not show in the reels but will make you start the battle with more cherries.
This is not much, but we felt that the game was in need of a new icon. This new icon will also set the tone for the next King Cashing so they can all share a common element.
Bug fixes and improvements
Some achievements will be modififed to be easier to get. (Especially the one where you need to get all items and weapons) Other fixes and improvements will be done too.
So that's it for now. Work will start fully beginning next week and the update should be live in the coming months. If you have any suggestions or comments, post them here, I'll be reading. I'll also try to post about the update progress once in a while. Cheers!
Last edited by multimage; 02-24-2012 at 01:46 PM..