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#201
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Cool, glad you're in agreement. A lock on feature would be so much better.
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#202
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Hi,
We want to remove OpenFeint framework. How do you think? Do anyone still use it? |
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#203
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Good decision.
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#204
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Lightning Fighter 1.1.2 is now available on the App Store!
*. Support more languages: Now 10 languages *. Add Auto-Bomb Option: For expert players ![]() *. Fixed minor bugs
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#205
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Does the game have a level select? It's ok if it doesn't - most ships don't - but I usually only have time to play a level or two so not having to play the same level or two every time would be a plus.
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#206
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Yes, GregB
It has a level select. You can choose any level after beated it. In the next update, we want to add "Mission Mode" to this game, each mission is an individual level. |
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#207
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Universal or HD version sequel.
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#208
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Hi,
Which type of weapons do you want to have in Lightning Fighter? |
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#209
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Quote:
... Ohh... Weapon... Well, how about making a close range ship? Flamthowers, energy surge (imagine an energy spike popping out), deploying mines. I can't remember much about her style of play, but in Castle of Shikigami 3 I used a chick that used swords as her weapons... It would be fun to have giant energy blades comingout of the ship's sides |
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#210
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Quote:
Deploying mines, ok! Sounds great too. |
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