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  #201  
Old 02-01-2012, 06:55 PM
SumoSplash SumoSplash is offline
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iPhone 4S, iOS 6.x
 
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Quote:
Originally Posted by TC Games View Post
Those visuals look tremendous!
Quote:
Originally Posted by RCranium666 View Post
That's my favorite weapon too. Raiden IV has the best implementation of it IMHO. I also commented that it was too lose way back.
Cool, glad you're in agreement. A lock on feature would be so much better.
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  #202  
Old 02-07-2012, 07:15 PM
UwanStudio UwanStudio is offline
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Hi,

We want to remove OpenFeint framework. How do you think? Do anyone still use it?
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  #203  
Old 02-07-2012, 07:59 PM
flameon flameon is offline
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iPod Touch (4th Gen)
 
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Quote:
Originally Posted by UwanStudio View Post
Hi,

We want to remove OpenFeint framework. How do you think? Do anyone still use it?
Good decision.
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  #204  
Old 02-17-2012, 04:35 PM
UwanStudio UwanStudio is offline
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Lightning Fighter 1.1.2 is now available on the App Store!

*. Support more languages: Now 10 languages
*. Add Auto-Bomb Option: For expert players
*. Fixed minor bugs

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  #205  
Old 02-22-2012, 11:24 AM
GregB GregB is offline
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Does the game have a level select? It's ok if it doesn't - most ships don't - but I usually only have time to play a level or two so not having to play the same level or two every time would be a plus.
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  #206  
Old 02-26-2012, 09:10 AM
UwanStudio UwanStudio is offline
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Yes, GregB

It has a level select. You can choose any level after beated it. In the next update, we want to add "Mission Mode" to this game, each mission is an individual level.
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  #207  
Old 02-26-2012, 10:42 AM
RCranium666 RCranium666 is offline
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iPhone 4, iOS 5.x
 
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Universal or HD version sequel.
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  #208  
Old 05-12-2012, 02:21 AM
UwanStudio UwanStudio is offline
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Hi,

Which type of weapons do you want to have in Lightning Fighter?
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  #209  
Old 05-12-2012, 03:29 AM
Drexiel Drexiel is offline
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iPad 2, iOS 5.x
 
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Quote:
Originally Posted by UwanStudio View Post
Hi,

Which type of weapons do you want to have in Lightning Fighter?
Universal support? :O


... Ohh... Weapon... Well, how about making a close range ship? Flamthowers, energy surge (imagine an energy spike popping out), deploying mines.


I can't remember much about her style of play, but in Castle of Shikigami 3 I used a chick that used swords as her weapons... It would be fun to have giant energy blades comingout of the ship's sides
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  #210  
Old 05-12-2012, 09:28 AM
UwanStudio UwanStudio is offline
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Quote:
Originally Posted by Drexiel View Post
... Ohh... Weapon... Well, how about making a close range ship? Flamthowers, energy surge (imagine an energy spike popping out), deploying mines.


I can't remember much about her style of play, but in Castle of Shikigami 3 I used a chick that used swords as her weapons... It would be fun to have giant energy blades comingout of the ship's sides
Good ideas, Drexiel. I also want to create a flamethrower ship, but my partner said it is like a WWII weapon, not SciFi. But we will consider it again.

Deploying mines, ok! Sounds great too.
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