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#121
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Did you set it to release on the 3rd or whenever it was approved?
Mike |
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#122
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Actually it's up for release on Thursday March 1st - so a couple of days earlier than planned. Woo, and indeed, hoo! Even if it's approved earlier (unlikely) I'm still waiting for the Thursday window.
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#123
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Aaaaaaand it passed. Inco was approved in a record time of 3 days!
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#124
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can't wait!
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#125
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Honest question to you guys. You out there with iPhones and iPods: can you please watch the youtube vid in landscape and tell me if you'd be happy with the main character being so tiny on-screen?
Zooming in the camera more isn't an option, or else you completely lose context of your place in the solar-system. It's especially critical because ALL puzzles are self-contained/constrained by what you can see around you. So, please, take a look and have your say. This is democracy at work... (vid viewable from link to my site) |
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#126
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Much as I hate to say it but I think he is just too small on iphone or ipod.
I don't think a player would feel a connection with him without some design changes on him at that size. Shame but some games are just made for tablets. Mike |
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#127
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Yeah, I agree... He is a bit too small on my iPod...
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#128
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Well it's out at 12am UK time. Thanks for keeping the conversation buzzing here, for the last few months, folks. Enjoy and let me know how you feel about Inco via mail ( a t ) fluttermind.com.
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