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#1
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How do you actually start a mobile games company as I always wondered how you pay the workers artist etc. when your starting up?
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#2
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you don't. you all eat noodles and share a toothbrush for a year.
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#3
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there are generally two ways of doing a start up:
1. Boot strap (self funded): Have a day job to pay the bills, work for free on nights and weekends to make your game and find overs who are willing to do the same either for a share in the profits (if any), percentage of the start up, portfolio piece, personal glory. Make the game, then realize you don't know how to market it. apply to a start up incubator... 2. Angel funded: Convince wealthy individuals that you know to give you their money to build a team and make and market a game. Securing funding can be tricky if you don't have experience in the industry and know rich people. Some people are finding like with crowd-funding like kickstarter.com but it's hard to get noticed there. But once you have funding, you can hire talent. Just be sure to save some of your budget for marketing/pr. I'm sure there are more ways, but those seem to be the most common. I am in camp 1. and here is a good read about a games start up http://www.joystiq.com/2012/02/29/th...be-an-indie-d/ Tipatat www.gameface.me shameless plug: download my latest game free: http://itunes.apple.com/us/app/nomnomface-free/id504398586?mt=8 Last edited by tipatat; 02-29-2012 at 03:09 PM.. |
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#4
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My business partner and myself went the 3rd way to start up Majaka. We self-funded the company with our savings, went full-time indie and hired a programmer and an artist. Savings won't last long though so we'll have to make some cash with our games or find money elsewhere (relatives, angel investors...)
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#5
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Each and every startup game developer has their own unique set of circumstances in the formation of their venture based on a variety of factors. The 3 key factors that I've identified so far based on our experiences in kicking-off our mobile game startup www.littleherogames.com recently (January, 2012) are:
COMMITMENT: Are you and/or your co-founders ready to make the commitment to take the startup seriously? Is everyone ready to make that critical step to shift gears to be full-time on the venture? Is everyone ready to make the financial contributions and/or personal sacrifices required to make the startup successful? This is where you need to identify the fence sitters and make a call on whether or not they're a critical part of your startup's foundation and are worth converting over. A startup cannot afford to have any founding members who don't have their hearts 110% into the venture.For Little Hero Games, these 3 factors of Commitment, Capital and Connections were the primary drivers for taking an email conversation back in November 2011 to setting up an operational and incorporated company with an office space in January 2012. We bootstrapped our company with our own hard earned money, we've all worked with each other and we're not taking a paycheque until we generate revenue. Though we could have had private investors chip-in, we were not comfortable with the idea of investors simply putting in money and having significant equity in a new company without having to do any game development work. We're treading a more risky path using our own money, but it's actually been an extremely strong motivator for us to work hard and drive for success. Currently, we've just finished our pre-production a couple of weeks ago and are sprinting like madmen now that we're in production. We're all still very excited to get into work each day and I don't see this wearing off ever as we're all deeply committed to making Little Hero Games successful for ourselves and not for investors or publishers. Apologies for the slightly long winded post, but it's my first post here on Touch Arcade and I wanted to be as solid as possible. I am well aware that there are many other things to consider, but like I said - every startup is going to have their own set of unique circumtstances on how they kick-off. These is just my observations based on our kick-off since it's all fresh in my head. DP Last edited by David Phan; 03-03-2012 at 11:54 PM.. |
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#6
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I can confirm this is true.
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#7
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Quote:
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#8
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Quote:
www.legacytcg.com is one of the only commitment types ive ever seen. |
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