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  #1  
Old 03-02-2012, 09:19 AM
Woodesh Woodesh is offline
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Posts: 21
Default Robosaurus Rex - UDK universal multiplayer

Robosaurus Rex
follow us on facebook:
http://www.facebook.com/RobosaurusRex

Robosaurus Rex is an original independent multiplayer UDK game currently in development for the iphone 4s/5 and ipad 2/3 slated for release to the Apple App Store in November 2012.

in the game you and your friends and family take control of a being of unimaginable destruction and power, travelling from Planet to Planet eating everything in there path to fuel there battery's.
the action takes place in a galaxy far away, where a humble farmer tends to his flock of farm animals hoping he'll be done in time for Supper. little did he know that this would be the battleground for the most awesomely ultimate battle time had ever witnessed, which Robo Rex will come out on top and be crowned King of the Cosmos.

WIP screenshots - Taken from iPad 2











Snuggle Truck Cameo



Special thank you to the chief scientist Alex Schwartz over at Owlchemy Labs for allowing Snuggle Truck to be part of the action.


Masquerading as Georges colourful vehicle, Snuggle Truck drives around recklessly in an attempt to stop those pesky dinosaurs from eating all his beloved animals. often dropping off power-ups the Snuggle Truck will prove an obstacle for any players wishing to try their luck.

Enviro-Bear 2010 Cameo



Special thank you to Justin smith for allowing Enviro-Bear to come out of hibernation.


Enviro-Bear has only 5 minutes till winter comes, lacking his trademark car this hungry bear isn't afraid to flail his arm about hoping to grab something tasty.

Last edited by Woodesh; 10-10-2012 at 05:34 AM..
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  #2  
Old 03-03-2012, 06:37 AM
Woodesh Woodesh is offline
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cleaned up

Last edited by Woodesh; 10-10-2012 at 04:42 AM..
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  #3  
Old 03-03-2012, 02:33 PM
melvin2898 melvin2898 is offline
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Cool graphics!
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  #4  
Old 03-04-2012, 02:09 PM
Woodesh Woodesh is offline
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Added Update #1 - Farmer George

Last edited by Woodesh; 04-13-2012 at 07:48 AM..
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  #5  
Old 03-04-2012, 11:57 PM
JeNeI JeNeI is offline
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AMAZING!!! Def. the redneck accent will be worth it
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  #6  
Old 03-12-2012, 10:31 AM
Woodesh Woodesh is offline
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Update #3 - SnuggleTruck

Last edited by Woodesh; 04-13-2012 at 07:52 AM.. Reason: Easier to read update on the first Post
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  #7  
Old 03-12-2012, 11:04 AM
DaGreen1 DaGreen1 is offline
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I must say, even if I'm Balking at the idea of frivolous in-app purchases and donation for beta testing, this app does look good, high quality even.
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  #8  
Old 03-12-2012, 01:59 PM
Woodesh Woodesh is offline
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Thanks for the compliments mr green,

The in app purchases would be there as an additional means to gaining the creatures, power-ups and environmental disasters.
The more traditional way would be to play the game, certain features will unlock different elements:

Example 1:
we come in peace

Player scores 0 points in a game, didn't eat a single thing.

Unlocks alien.
Player is rewarded with X amount of coins
Unlocks gamecenter achievement: we come in peace

In this instance the player gains the aliens without purchasing it from the shop while gaining additional coins to purchase other upgrades which they may possible want but don't want to work towards the achievements.
The achievements run independent of gamecenter so gamecenter isn't compulsory.

Within the shop the unlocking method is clearly outlined, no player should ever need to buy in app purchases as a means to content.

Contradictory to this we are open to suggestions in terms of not making the game free, this would of course change the dynamic of progression. Unloading the whole content on the player only seems to shorten the experience rather than prolong it.

There should hopefully be more cameos on the way, any questions please ask.
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  #9  
Old 03-12-2012, 03:00 PM
DaGreen1 DaGreen1 is offline
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Quote:
Originally Posted by Woodesh View Post
Thanks for the compliments mr green,

The in app purchases would be there as an additional means to gaining the creatures, power-ups and environmental disasters.
The more traditional way would be to play the game, certain features will unlock different elements:

Example 1:
we come in peace

Player scores 0 points in a game, didn't eat a single thing.

Unlocks alien.
Player is rewarded with X amount of coins
Unlocks gamecenter achievement: we come in peace

In this instance the player gains the aliens without purchasing it from the shop while gaining additional coins to purchase other upgrades which they may possible want but don't want to work towards the achievements.
The achievements run independent of gamecenter so gamecenter isn't compulsory.

Within the shop the unlocking method is clearly outlined, no player should ever need to buy in app purchases as a means to content.

Contradictory to this we are open to suggestions in terms of not making the game free, this would of course change the dynamic of progression. Unloading the whole content on the player only seems to shorten the experience rather than prolong it.

There should hopefully be more cameos on the way, any questions please ask.
You know, perhaps I was a bit too hasty in my post. It actually looks like it's a mostly "earn your way for the stuff" kind of game which I happen to like. I think I might actually give this a try now that I've seen what it really is. Again, my bad, and shame on me for not reading everything through.

One thing I want to add though is that the text on your website is hard to decipher at times. Might wanna get someone to edit the language there.
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  #10  
Old 03-12-2012, 03:37 PM
Woodesh Woodesh is offline
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any critism is good,

you mean the size of the font?
or the general wording of it

official website
http://www.woodesh.com
or
Indiegogo campaign
http://beta.indiegogo.com/Robosaurus-Rex?a=421441

i'm unsure of which you refer to
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