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#921
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I think the problem with asynch and Food Fight is that the game plays rather disjointedly. Food Fight is a quick game to play live because the draft phase works like 7 Wonders. Everybody picks a card at the same time and you pass your hand. Repeat. Whether there's 2 players or 6, it takes about the same amount of time. The only thing that takes longer is the battle stage since with more people you're more likely to have multiple meals that need to be battled for, but those are quick so it's not that much different with a larger crowd. Anyway, this is now off topic.
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#922
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I still play this daily as well. One of my most played apps period!
Hit me up. Indy |
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#923
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When I said async keep good games alive and kickin, by good I also meant games in which async makes sense. Terrible shame when a good game that could use async doesn't have it (looking at you Neuroshima Hex).
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#924
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Quote:
![]() Oh, and I've lost hope for new tracks. LALeaf on DD. |
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#925
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Quote:
http://www.spritesandbites.net/2012/03/14/disc-drivin/
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#926
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Well that's good news, but I hope they hurry it up. Love this game and more tracks (and surprises) are always good. I hope they also make it update better when playing online and trying to play it live. Also icon badging improvements. I.e. the usual requests.
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#927
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I still love this game. My username is "arn".
We could try it organize another tournament arn |
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#928
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I'm down if we do, I love this game.
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#929
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Quote:
![]() I missed previous tournaments (busy, busy) but I'd hope to join in if there are more! PS I haven't been using Notification Center long, but it does seem to mitigate the missing-badges problem: it gives you another way to notice it's your turn. |
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#930
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I'm up for a tournament!
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