Home
Reviews
Forums
New Games
Podcast
• submit tip •
Prev Previous Post   Next Post Next
  #1  
Old 03-10-2012, 04:23 PM
headcaseGames headcaseGames is offline
Senior Member
 
Join Date: Jun 2009
Location: Hollywood, CA
Posts: 1,865
Default I need some help with Tiled Map Editor

really enjoying this editor for level layout, however as I'm designer only (not coder) I have a few issues that aren't immediately clear to me. We're still figuring out our pipeline and so I thought I'd ask some folks for a few basic rules of using this program. I've looked around online and, surprisingly, FAQs/etc (for non-coders) regarding Tiled are not very easy to find.

The main questions I have are concerning Tile Layers vs Object Layers. Consider that I am build a basic 2d platformer - obviously, I will lay out the non-interactive 2D elements on the tile layers, likewise all the platforms you will jump on and so forth. For interactive items/enemy placements/etc, I'd suppose you will put them on the Object Layers - is this correct? For those of you familiar with this stuff, would you just put a lot of those interactive elements as simply tiled layers as well?

I am very foggy on what "object layers" actually mean - I see them being used as "start points" and such in actual examples I have been lucky to come across. Any further explanation for us laymen would be a huge help. Let me know what you think, thanks for reading!
Reply With Quote

 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


iPhone Game Reviews | iPhone Apps

All times are GMT -5. The time now is 09:04 AM.