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#11
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Thanks for the input everyone...
It looks like FB & TW buttons might have some use when they actually help users to share something... And I agree regarding the rating request... In our first app we have used rating request popup (waits for few actual plays & sessions) but I don't see it being very effective for us, except maybe annoying some users... We'll probably switch to a simple "rate us" kind of a button for the next update & all future apps, but definitely won't use a popup request anymore... If they like it enough to rate the app, it'll just provide them to one click access to review page, that's all... |
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#12
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Quote:
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#13
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And therein lies the Prisoners Dilemma. It is win-win to a developer if only one developer (or a few) did it (i.e., pay for liking/tweeting) but if everyone (or a large number) did it, the developer community as a whole suffers more than if no one did it.
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#14
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We added Facebook and Twitter sharing of high scores and chapter completions to Froggies with our last update. Of the 15k players that have downloaded the update 1 person has tweeted their highscore and I don't think anyone has used the Facebook feature.
In my opinion without some sort of incentive for the player to share or tweet their score, it's almost pointless. |
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#15
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Thanks for the input, that's the kind of data I was looking for...
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#16
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in my experience
0.73% of my users shared on facebook. but the way i see it - those that did are 10x more valuable to me because 1) they promoted my app for free 2) i can contact and thank them for sharing. just the personal attention will make them loyal users so i think it's worth it. |
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#17
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Quote:
Possibly the genre makes a difference? Social games might have a bigger chance of being FB'ed or TW'ed? |
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#18
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I've added the Facebook sharing option, I think it isn't that hard to implement and can give you some free marketing in return.
In my game's Android version, I've even unlocked a new game mode for those who liked my Facebook fan page, and got about 500 new likes in 24 hours! I think that once the game gets a critical mass the Facebook sharing will be more effective. |
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#19
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I've added Twitter score sharing in the latest version of Eve of Impact. The idea is that the game has a really cool end scene where the world is engulfed in flame. Since iOS 5 allows Twitter messages with images I capture a random screen from the end game sequence and tie this to the twitter message.
It looks cool and people might get a first impression of what the game is about.. |
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