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#41
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#42
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The first time I saw a screenshot of Outwitters, I thought about an old game back in the Amiga days I used to play with a friend - it was also turn based and on a hexagonal grid, but up until now I neither remembered the name nor came around to search for it.
I just found it on youtube: it's Battle Isle by Blue Byte Studios. Here's a short gameplay video. |
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#43
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The teams really only differ in their special unit. It's not like an RTS where you need to worry about the relationships between each and every unit. Sure, some teams are going to have better special units than others, but it's not something I would worry about too much. I'm sure if OML notices that everyone is playing a particular race because it's way too powerful, they'll do something to even it out a bit.
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#44
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There's no obligations to chat with others, or interact with them other than playing the game so in the end one can just ignore the human component if they really wanted to. |
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#45
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Having just attended a lecture on artificial intelligence, I feel obligated to tell anyone who cares, that AI is no walk in the park. Especially tuning AI can be quite daunting. In the case of Outwitters you have a few complicating factors:
I strongly agree with Onemanleft on this topic - a well implemented online ranking and league system coupled with a low barrier of entry (which is a desired goal as I understand it) is worth ten times the effort to implement an artificial intelligence to accomplish a similar goal. One argument you could raise about singleplayer is for people who do not have a 100% internet-enabled iOS device. Without having any statistic to support my opinion, I would say that iPod Touch users with limited WiFi-capabilities are quite the minority. And there is still Tilt to Live for those situations ;-) About balance and IAP teams. I have given this more thought and came to the following conclusion: The concept of just having the special unit and the aesthetics of a team be the distinguishing factor is very elegant and low-maintenance concerning balance. But at the same time allows for very flexible gameplay (as far as I can tell from reading everything I could get my hands on). Building on top of this, I can see IAP teams working very well. In conclusion, I have a strong faith in you two. And just to close the IAP team topic from my perspective in a self-ironic way: I'll probably just end up buying every IAP there is to support One Man Left
Last edited by kamikaze28; 03-13-2012 at 10:52 AM.. Reason: corrections |
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#46
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I am the founder of the 450 player Hero Academy League and currently the League's number 2 ranked player. If your still looking for testers, I would be willing to test. I submitted an application.
I'm sure I could also get some of the other top 10 guys interested if you want. Numbers are great, but our top guys will find things that others wont. |
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#47
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#48
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well, seems a good one!
Like the graphic very much. |
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#49
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Me. Beta. Now.
NAO! |
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#50
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Does this game, or will it once released have it's own offical forum? Also, what happened to all the updates such as videos that were said to be coming for the last couple of weeks?
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