Originally Posted by LordGek
I really don't think the devs had evil intent, I'm sure they thought these would be fun additions and they could make a little money to boot...but it just really broke the previous purity of the game IMHO.
Agreed and good idea on the classic version.
I'm glad I never played for competition outside of beating my personal bests so this Gigawatt system didn't bother me as much as the Toxic Tiles did. I do agree about taking integrity and some purity out of the core game itself. Thanks for updating and fixing the Toxic Tiles so they're less frequent, it really made the game fun again.
I do feel that outside of a classic version with separate leaderboards, the Devs could adopt a system similar to Triple Town where your allowed to utilize a limited amount of (in this case) Gigawatt recharges per session so highscores wouldn't be too overkill and it would remain competitive for everyone? The way the Triple Town Devs implemented their iap is great because it's enough to remain competitive as well as make the player cautious with every move, not to mention a fair enough to second thought wanting to buy iap thanks to the amount of gold earned in playing games. The iap feels completely optional and I'm sure it's what the Devs set out to do in the 1st place. Sure it takes a while to accumulate gold through playing, but it's very well balanced and makes you feel like your earning it with every turn. The iap doesn't feel like the Devs are being greedy at all imo with the way the system is executed. I'd say it's iap done right. Just a thought...