Quote:
Originally Posted by Gabrien
Thanks for the code to the developer. I can pretty much echo what others have been saying: huge potential but the double-tapping to rotate is cumbersome - even with the tips provided. To me, the solution seems simple: single finger swipe left/right to move, (as is now) double finger swipe left/right to rotate. Is there some reason I'm not aware of this would present any issues?
As for the meat of the game, I'm not far enough in yet to gauge its level of depth and variety, both of which will account for the degree of lasting value. If the two finger swipe was implemented, I know the core experience would feel more pleasant and intuitive for the moment though.
EDIT: I've noticed what might be another issue: the logic of when a block is or is not allowed to be rotated seems to be somewhat fuzzy as well. It's possible this may be because that logic isn't explained properly, or worse, it may be because the logic isn't consistent. I haven't been able to put my finger on it, but I know I am not able to tell at a glance whether or not I'll be allowed to rotate a block in any given position without trying. And trying can lead to irreversible ends, particularly with the left/right issues at the moment. Also, another thing that might be muddying the waters is that there doesn't appear to be any solid reasoning or consistency with regard to the axis a given block turns on. Perhaps this needs a closer look as well.
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First of all thanks for your careful description and thanks for the suggestion on the control system.
We will surely try the double swipe, but I can tell one thing: after some hours all beta testers wrote that the best control system was the double touch.
For example: I bought the new Tetris from EA, at first I thought it was difficult to play, but then I loved the new control system (even if lots of reviews are very negative on its control system).
So we thought that even if at first the rotation control is not easy, then it become fast and automatic.
For when a block is allowed to rotate we're still working on it, but I can assure it's very very very very difficult to improve
Thanks again Gabrien and LordGek!