Galactic Keep by Gilded Skull Games

03-13-2012, 12:59 PM
Quote:
Originally Posted by Tommi654 View Post
Awesome! Hopefully real life will leave them alone for a while so we can get this cool game

Eric Pankoke
Mobile Games Reviewer: Rusty Sabre, TouchMyApps
Blog: iPhone Life
Twitter: RustySabre
03-13-2012, 02:27 PM
Joined: Jan 2012
Location: Philippines
Posts: 18,570
Quote:
Originally Posted by PointOfLight View Post
Awesome! Hopefully real life will leave them alone for a while so we can get this cool game
Amen to that.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword

03-13-2012, 03:01 PM
after 2 1/2 years, it would be great if this was finally released. looks to be great.

Last edited by mekanikal fiend; 03-13-2012 at 08:35 PM.
05-01-2012, 03:07 PM
A new gk!

We thought it was about time for an update on where we are with Galactic Keep.

Upon finishing Skull Smasher (which is going Universal this week btw, coming to iPhone) we started back to work on Galactic Keep. It's been over two years since we announced Galactic Keep. We've developed four complete iOS games (one of which was never released...) since then, five if you include 'Imp or Oaf'.

We've learned a lot.

As we began to work on Galactic Keep again, we made the (huge) decision to start the development over. We are taking what we have done to this point, taking what we've learned in the past couple years, taking all the notes on what we wanted to add to the game and all the new code and art we've created and we're folding them into a fresh take.

Galactic Keep is still a dungeon crawling, table-top styled, RPG adventure. Don't worry.

The main changes involve how the game is presented, how the game looks, feels and plays. We want it to be a universal app, it needed to support retina displays.

We've been (re)developing for about a month now and we will continue to post our progress here so check back for new information.

Right now we're working on the map editor. Maps will be larger than we had originally planned, more varied and will have 'adventure-style' puzzles to complete within them...more on that later.

Here's a first taste of the new version:



Thanks for your patience.

Rob

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Last edited by gildedskull; 05-01-2012 at 03:11 PM.
05-01-2012, 03:52 PM
It's always good to hear from you guys, and I'm looking forward to the new direction. I'm sure you'll get a lot of grumbling from the people who think you guys have nothing better to do than meet their every need on their schedule, but personally I say take all the time you need as long as the end product is what you want. Sure I'd love to play it now, but more important is to simply get to play at some point the game you guys truly envisioned. That will ultimately be the best experience for all of us.

Eric Pankoke
Mobile Games Reviewer: Rusty Sabre, TouchMyApps
Blog: iPhone Life
Twitter: RustySabre
05-01-2012, 07:00 PM
Good news, been awaiting this one for years now

Current games: Ascension, Drive on Moscow, Panzer Corps
Best of: Rogue Touch, Dungeon Raid, KoDP, BotB
Waiting for: El Alamein, Galactic Keep, FTL
GC: Emos
05-01-2012, 09:43 PM
Great news. Thank you for the update!

and the horse you rode in on

Awaiting: Ridiculous Fishing // Random Battles // Monster Loves You! // Punch Quest // FIST OF AWESOME // Hammer04 // Icebreaker: A Viking Voyage
05-02-2012, 01:36 AM
Joined: Jan 2011
Location: Forge World
Posts: 6,310
Eh! What? Dungeon crawler, tabletop, rpg and dice "I'm in" sweeeeet.
05-02-2012, 01:59 AM
Joined: Oct 2008
Location: Italy
Posts: 2,267
Quote:
Originally Posted by gildedskull View Post
We thought it was about time for an update on where we are with Galactic Keep.

Upon finishing Skull Smasher (which is going Universal this week btw, coming to iPhone) we started back to work on Galactic Keep. It's been over two years since we announced Galactic Keep. We've developed four complete iOS games (one of which was never released...) since then, five if you include 'Imp or Oaf'.

We've learned a lot.

As we began to work on Galactic Keep again, we made the (huge) decision to start the development over. We are taking what we have done to this point, taking what we've learned in the past couple years, taking all the notes on what we wanted to add to the game and all the new code and art we've created and we're folding them into a fresh take.

Galactic Keep is still a dungeon crawling, table-top styled, RPG adventure. Don't worry.

The main changes involve how the game is presented, how the game looks, feels and plays. We want it to be a universal app, it needed to support retina displays.

We've been (re)developing for about a month now and we will continue to post our progress here so check back for new information.

Right now we're working on the map editor. Maps will be larger than we had originally planned, more varied and will have 'adventure-style' puzzles to complete within them...more on that later.

Here's a first taste of the new version:



Thanks for your patience.

Rob
Glad to hear the project is still alive...still looking forward to it.
05-02-2012, 05:22 PM
>dungeon crawling, table-top styled, RPG adventure.

Sounds like a day 1 purchase for me. :-D I'll definitely keep watching the thread.