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  #411  
Old 03-13-2012, 12:59 PM
PointOfLight PointOfLight is offline
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iPad 2, iOS 6.x
 
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Quote:
Originally Posted by Tommi654 View Post
Awesome! Hopefully real life will leave them alone for a while so we can get this cool game
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  #412  
Old 03-13-2012, 02:27 PM
Exact-Psience Exact-Psience is offline
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Quote:
Originally Posted by PointOfLight View Post
Awesome! Hopefully real life will leave them alone for a while so we can get this cool game
Amen to that.
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  #413  
Old 03-13-2012, 03:01 PM
mekanikal fiend mekanikal fiend is offline
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iPhone 4, OS 4.x
 
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after 2 1/2 years, it would be great if this was finally released. looks to be great.

Last edited by mekanikal fiend; 03-13-2012 at 08:35 PM..
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  #414  
Old 05-01-2012, 03:07 PM
gildedskull gildedskull is online now
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Join Date: May 2009
Location: East Coast
Posts: 362
Default A new gk!

We thought it was about time for an update on where we are with Galactic Keep.

Upon finishing Skull Smasher (which is going Universal this week btw, coming to iPhone) we started back to work on Galactic Keep. It's been over two years since we announced Galactic Keep. We've developed four complete iOS games (one of which was never released...) since then, five if you include 'Imp or Oaf'.

We've learned a lot.

As we began to work on Galactic Keep again, we made the (huge) decision to start the development over. We are taking what we have done to this point, taking what we've learned in the past couple years, taking all the notes on what we wanted to add to the game and all the new code and art we've created and we're folding them into a fresh take.

Galactic Keep is still a dungeon crawling, table-top styled, RPG adventure. Don't worry.

The main changes involve how the game is presented, how the game looks, feels and plays. We want it to be a universal app, it needed to support retina displays.

We've been (re)developing for about a month now and we will continue to post our progress here so check back for new information.

Right now we're working on the map editor. Maps will be larger than we had originally planned, more varied and will have 'adventure-style' puzzles to complete within them...more on that later.

Here's a first taste of the new version:



Thanks for your patience.

Rob

Last edited by gildedskull; 05-01-2012 at 03:11 PM..
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  #415  
Old 05-01-2012, 03:52 PM
PointOfLight PointOfLight is offline
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iPad 2, iOS 6.x
 
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Location: Indiana, USA
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It's always good to hear from you guys, and I'm looking forward to the new direction. I'm sure you'll get a lot of grumbling from the people who think you guys have nothing better to do than meet their every need on their schedule, but personally I say take all the time you need as long as the end product is what you want. Sure I'd love to play it now, but more important is to simply get to play at some point the game you guys truly envisioned. That will ultimately be the best experience for all of us.
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  #416  
Old 05-01-2012, 07:00 PM
Emos Emos is offline
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iPad (3rd Gen), iOS 5.x
 
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Good news, been awaiting this one for years now
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  #417  
Old 05-01-2012, 09:43 PM
3parkbenchhydra 3parkbenchhydra is offline
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iPhone 4S, iOS 6.x
 
Join Date: Mar 2012
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Great news. Thank you for the update!
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  #418  
Old 05-02-2012, 01:36 AM
oooooomonkey oooooomonkey is offline
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iPad (4th Gen), iOS 7.x
 
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Location: Forge World
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Eh! What? Dungeon crawler, tabletop, rpg and dice "I'm in" sweeeeet.
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  #419  
Old 05-02-2012, 01:59 AM
Pitta Pitta is offline
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iPad (3rd Gen), iOS 6.x
 
Join Date: Oct 2008
Location: Italy
Posts: 2,182
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Quote:
Originally Posted by gildedskull View Post
We thought it was about time for an update on where we are with Galactic Keep.

Upon finishing Skull Smasher (which is going Universal this week btw, coming to iPhone) we started back to work on Galactic Keep. It's been over two years since we announced Galactic Keep. We've developed four complete iOS games (one of which was never released...) since then, five if you include 'Imp or Oaf'.

We've learned a lot.

As we began to work on Galactic Keep again, we made the (huge) decision to start the development over. We are taking what we have done to this point, taking what we've learned in the past couple years, taking all the notes on what we wanted to add to the game and all the new code and art we've created and we're folding them into a fresh take.

Galactic Keep is still a dungeon crawling, table-top styled, RPG adventure. Don't worry.

The main changes involve how the game is presented, how the game looks, feels and plays. We want it to be a universal app, it needed to support retina displays.

We've been (re)developing for about a month now and we will continue to post our progress here so check back for new information.

Right now we're working on the map editor. Maps will be larger than we had originally planned, more varied and will have 'adventure-style' puzzles to complete within them...more on that later.

Here's a first taste of the new version:



Thanks for your patience.

Rob
Glad to hear the project is still alive...still looking forward to it.
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  #420  
Old 05-02-2012, 05:22 PM
Fieryseraph Fieryseraph is offline
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iPad 2
 
Join Date: Jan 2011
Posts: 66
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>dungeon crawling, table-top styled, RPG adventure.

Sounds like a day 1 purchase for me. :-D I'll definitely keep watching the thread.
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