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  #621  
Old 03-13-2012, 09:24 AM
mrWalrus mrWalrus is offline
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It has been a long time coming 5duc29, hasn't it?

As for some specifics.

I woke up a couple weeks ago and decided I was tired of making games alone, so I went on the hunt for a new programmer to help the team. By the end of the week I had found two. Both of these guys are a breath of fresh air. It already feels like I've known each of them for a long while. They're both very dedicated and have an eye on the future.

Synth Racing is really going to start pushing what these machines can do. Unity has come a long way since we've used it last, and as I mentioned in a prior post, the several fold increase on the processing side is really going to allow us to spread our wings.

The same artist responsible for the ships is also back. You'll probably see him posting again here soon. His handle on TA is Zero-Z.

This menu demo is super early. It's literally the first thing we have to show. Part of me didn't want to post it, but that other part couldn't hold back. I wanted all of you to see how gorgeous this looks already without us even reworking any of the models or textures. There's still some shaders to be implemented, as well as heightened texture maps and poly counts.

Getting that brick of text out of the way..
Let's talk about the update.

The current items on the list for the update include:
-Retina Display Support (iPhone 4/iPhone 4S/the new iPad)
-Universal App
-AirPlay (for AppleTV)
-Two new game modes (Grand Prix & Time Trial)
-GameCenter (leaderboards and achievements)
-Reworked art
-Completely rewritten code
-Android versions
-More?!

There's no solid date as of yet, but it should be much sooner now rather than later. We're shooting for April/May.

Last edited by mrWalrus; 03-13-2012 at 09:28 AM..
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  #622  
Old 03-13-2012, 10:10 AM
TimEggers TimEggers is offline
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Sounds awesome! I've been interested in this game from previous discussion and now hearing production ramping up I can't wait to grab it when you release it!

Edit: Just bought to show my support! Happily waiting for the update. Thanks guys!

Last edited by TimEggers; 03-13-2012 at 10:25 AM..
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  #623  
Old 03-13-2012, 08:47 PM
mrWalrus mrWalrus is offline
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Quote:
Originally Posted by TimEggers View Post
Just bought to show my support! Happily waiting for the update. Thanks guys!
Thank you very much!
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  #624  
Old 03-13-2012, 08:55 PM
Exact-Psience Exact-Psience is offline
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iPad mini, iOS 6.x
 
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The new update looks really good.
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  #625  
Old 03-15-2012, 01:27 PM
Zero-Z Zero-Z is offline
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New Menu system art under way.

Finished

Main Menu
Ship Select
Track Select
Options

First pass on ingame HUD

Next

Loading Screen
Finish Screen
Start Calibration screen

Then on to finishing new level assets, and start some new ships. Stay tuned!
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  #626  
Old 03-16-2012, 02:27 PM
mrWalrus mrWalrus is offline
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Just wanted to update everyone to say we already have the game running on the 3rd generation iPad and in full 2048x1536 glory. So far it hasn't dropped below 60fps for more than a split second. Once we update the new textures on the ships I'll update the thread with some images.

Last edited by mrWalrus; 03-16-2012 at 04:03 PM..
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  #627  
Old 03-16-2012, 03:06 PM
headcaseGames headcaseGames is offline
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looking forward to this!
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  #628  
Old 03-16-2012, 03:55 PM
Exact-Psience Exact-Psience is offline
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Amazing how the game evolves.
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  #629  
Old 03-16-2012, 04:05 PM
mrWalrus mrWalrus is offline
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Quote:
Originally Posted by Exact-Psience View Post
Amazing how the game evolves.
hahah.. Yes.
At about the same rate as humans have over the course of history.



Quote:
Originally Posted by headcaseGames View Post
looking forward to this!
How is GunHead coming along?!

Last edited by mrWalrus; 03-16-2012 at 04:10 PM..
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  #630  
Old 03-16-2012, 05:41 PM
headcaseGames headcaseGames is offline
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Quote:
Originally Posted by mrWalrus View Post
How is GunHead coming along?!
slowly but surely! working hard to get a solid build to demo at PAX next month
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