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#961
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The PSP was far from a failure- it did the best out of any of Nintendo's competitors in the handheld market- it just didn't "beat" Nintendo. The PSP had/has a much larger hombrew scene than the DS, and the DS had/has a much larger piracy scene than the PSP. Some of it has to do with what the systems were capable of- the PSP was a lot more capable which led to it becoming a favorite among hombrewers, whereas the DS was a lot more popular and had a crapload of games released for it. |
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#962
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For hacking news:http://pspslimhacks.com/ |
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#963
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PSP is still the best selling console in Japan ironicly so I fail to see how anyone could call it a failure. There is also no reason for Homebrewers to hack the Vita everyone can develop for it using PS suite.
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#964
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The DS sold more than it and it's not currently outselling the 3DS(in Japan). Not that I consider it a failure anyways... |
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#965
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Seems I'm a little out of date it was the best selling in 2010 although I could swear I read a more recent article somewhere stating it was still, but yeah it's definitely no failure it is easily my favourite portable console (barring my new Vita of course).
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#966
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The DS got an early lead and while the PSP started doing better in it's later years(in Japan), it won't ever catch up to the DS in Japan or anywhere else. |
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#967
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Spent most of the day playing Fifa in career mode, one thing is bugging at me though when I played on the PSP it didn't take me very long at all to get international callups for my virtual pro. So far on Vita I haven't even seen a sign of international matches being played.
I'm hoping it just takes longer but if they have left that out it's a really big strike against it in my book. I'm maybe being a paranoid because I haven't finished a complete season as yet. edit: Nightmare I just read they aren't in the PS3 version either that's really disappointing that was the most fun thing about the be a pro mode in my opinion. Seems EA actually took them out in Fifa 11 and never put them back which is crazy. Last edited by Teknikal; 03-14-2012 at 05:29 AM.. |
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#968
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The PSP failed because 3rd party developers abandoned the system. 3rd party developers abandoned the system because of their perception that the PSP was no longer reliable and that they were losing too many sales to rampant soft-mod piracy. They lost confidence in the viability of the system and cut off their support. The truth is that pirates pirate stuff, not because they want the stuff they pirate, but simply because they can pirate it. A pirate would not buy a game if they could not pirate said game. They would simply pirate something else instead. PC games lives on because PC devs understand that they aren't losing sales, despite the piracy, but PSP developers could not wrap their heads around this notion. Piracy didn't really hurt PSP sales. Those people pirating PSP games would have never actually bought those games anyway. It's a complete misconception that developers had. But, in this case, false perception became reality and piracy, in a roundabout way, did, in fact, kill the PSP.
Last edited by dumaz1000; 03-14-2012 at 06:40 AM.. |
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#969
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Looks like I'm going Mortal Kombat for my first fighting game just read this concerning SF x Tekken
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I still want Street Fighter but not sure if I'm willing to wait that long with Mortal Kombat and MvC 3 tempting me still 18 extra characters might be worth the wait but I would like to see a full roster. edit: Jumped the gun it actually seems to be April release according to this so maybe I'll wait a month isn't as bad as I thought. http://andriasang.com/con091/vita_sf_x_tekken_video/ Last edited by Teknikal; 03-14-2012 at 08:25 AM.. |
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#970
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To say the PSP flatlined due to piracy or that homebrew lead to piracy and thusly killed the platform because devs were weary is a big stretch. If that were the case, the iOS platform would have died out long ago for the same reasons, yet it hasn't. My point was that the PSP was doomed from the start, the price of admission for devs was outrageous, and creating a game with a console quality budget but only a portable price point was the nail in the coffin. Today Devs recycle their assets, which cuts costs and makes these lower price points attainable. Whether they are sustainable is another can of worms, and that will probably lead to more digital distribution in the long run. ---- IN OTHER NEWS... Boy does that Ridge Racer demo suck... I was so excited to see it last night, and once downloaded I knew I was in for a disappointment when the word "Demonstration" was blasted on my screen. 29.99 isn't much for the game, but all the addons look to bring the price up to a console game. Personally I don't mind that the game is a la carte, if you will, but I hope the best bits aren't intentionally left out for the purpose of milking more out of the consumer. |
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