Originally Posted by Gabrien
Either this game is so good it transcends the need for solid collision detection or...it isn't so good. Also, I can't possibly see this one selling the "but it's art!" angle to anybody...but stranger things have happened. This is all going on the video, mind.
Not to be rude, but this is the reason you prolly shouldn't make assessments about games you haven't played yet - especially indie ones.
The reason I say this is because it all works out.
And if you were going by the red video, the reason some of the hits weren't detected were because of the contact point. You have to hit the surfer guys in the face.
As far as the art thing, I'd advise you to actually play the game first. If I had to pick a game the sold because of its style, it'd be this one. Last year when I first started testing the game, I said this game should win some sort of art award. Look at Lumi, it's more art/atmosphere than platformer, if you ask me.