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03-14-2012, 04:52 PM
Akuma is good in the right hands, but so is any char. With his vortex neutered by autoblock, his use is really as a turtle with his anti-air ultra and triple fireball + jumping over FB sweep attack

I've placed geocached DRM-free USB copies of my newest game in various locations throughout Europe and Southeastern US. Email me if you find 'em for the free "explorer" cape.
03-14-2012, 05:45 PM
Quote:
Originally Posted by mooken View Post
Here is Snooper's match-up list:

http://forums.toucharcade.com/showpo...postcount=8035

Left hand side, identify your character.
The look across that row -- The number indicates how good/bad your character is against the opponent."3" means out of 10 matches, your character would win 3/10 against that opponent. "7" means you would win 7/10.

edit: Snooper, could we submit a few updates? I think I have a bit more insight into the Viper and Honda match-ups now, and we might be able to have another go at this.
Those matchups are really messed up, at least for Bison.

Bison-C.Viper 6-4, not 4-6
Bison-Ryu 4-6, not 6-4
Bison-Cammy 3-7, not 6-4 trololol
Bison-Blanka 4-6, not 6-4
Bison-ChunLi 5-5, not 6-4
Bison-Honda 5.5-4.5, not 6.5-3.5

And Akuma-C.Viper is 6-4, not 4-6.



And anyone really good with video editing?

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03-14-2012, 05:52 PM
Just found out that the 2nd hit of Guile's sweep can be countered by Viper's fire kick
03-14-2012, 06:10 PM
Quote:
Originally Posted by HarlequinRogue View Post
Just found out that the 2nd hit of Guile's sweep can be countered by Viper's fire kick
Yup, it became unsafe on 1.03.00

SFxT Level Rewards & Gem Sets: http://bit.ly/U2Q0FS
KOF 2012 Challenges: http://bit.ly/KOTpjP
03-14-2012, 06:11 PM
This game is odd. I've been having trouble connecting in friendlies after a really laggy match with a Sagat, and now, guess what. The app suddenly restarted during a different friendly. Hope Capcom fixes this...

GameCenter ID: 0-FeliX-0
Hyped Up For: Wil's Finest Hour
03-14-2012, 06:13 PM
Quote:
Originally Posted by fffan7777 View Post
Yup, it became unsafe on 1.03.00
Oh, I know it's terribly unsafe, but I didn't realise it could be countered with fire kick
03-14-2012, 06:20 PM
does anybody know how to do quick grabs in this game? i seem to be having trouble because the person would see me go forward than they just counter..... so if anybody can give me some tips on grabs it would be greatly appreciated
03-14-2012, 06:20 PM
Quote:
Originally Posted by HarlequinRogue View Post
Oh, I know it's terribly unsafe, but I didn't realise it could be countered with fire kick
Well, it was completely safe on 1.02.00 and earlier versions.

Quote:
Originally Posted by juls363 View Post
does anybody know how to do quick grabs in this game? i seem to be having trouble because the person would see me go forward than they just counter..... so if anybody can give me some tips on grabs it would be greatly appreciated
Try sneaking it in between blocked strings. So with Cammy, try doing crouched punch twice. If it's blocked, then walk up and grab them. If it hits, then do a Cannon Spike.

SFxT Level Rewards & Gem Sets: http://bit.ly/U2Q0FS
KOF 2012 Challenges: http://bit.ly/KOTpjP

Last edited by fffan7777; 03-14-2012 at 06:22 PM.
03-14-2012, 06:23 PM
Quote:
Originally Posted by fffan7777 View Post
Well, it was completely safe on 1.02.00 and earlier versions.
Ahhh... The good old days...
03-14-2012, 06:23 PM
Quote:
Originally Posted by fffan7777 View Post
Well, it was completely safe on 1.02.00 and earlier versions.



Try sneaking it in between blocked strings. So with Cammy, try doing crouched punch twice. If it's blocked, then walk up and grab them. If it hits, then do a Cannon Spike.
Thanks man! greatly appreciated do you suggest dashing to execute the grab or is that a bad idea?