• Publisher: CAPCOM
  • Genre: Arcade
  • Device: iPhone
  • Size: 469.4 MB
  • Version: 1.05.02
  • Price: $4.99
  • Average User Rating: 4.2 (58)
App description: Important Notice:
Functionality is not guaranteed on devices that are updated to iOS 8.

Fixes for Ver.1.05.02
Fixes a bug that occurred with the card list and replay data when updating from Ver1.05.00 to Ver1.05.01 on the iPhone 5S, iPad Air, and iPad mini (2nd generation). By updating to this version, the game data will be restored on devices where this bug occurred. Note that in some cases, the game data cannot be restored and will be formatted.
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New Feature Battle Network is Added:
Team up with your friends and entry the Tournaments on Battle Network.
Once you signed up in a team, you can enjoy team vs. team battle and in-team ranking!
You can now share the replay data, plus you can view the characters winning percentage against each character!
*Please note that when you do update, replay data from the original version will be deleted.

Wi-Fi Match is Available
As many users expected, Wi-Fi match is finally available!
Even if you are playing on your own, someone from far distance can break in!!

New Characters
In addition to the characters in previous version, Balrog, M. Bison, Cody, Sakura, Makoto, FeiLong and Yun are playable!
There are 22 characters overall!

Training Mode
You can train your avatar using SPs you gained from the fights or bingo.
The ability of my avatar changes depending on icons or status.
Even if you are not very confident playing fighting game, you can win by your style of combination!
Create your own mighty avatar!

Touchpad
Capcom improved its original visual pad technology.
Operability is even more improved!


**PLEASE NOTE**
Required OS and compatible devices for Street Fighter IV VOLT are below.
iOS requirement: iOS 4.2 or better
Device requirement: iPhone 3GS / iPhone 4 / iPhone 4S
iPod touch 3rd (32GB and 64GB), 4th
We have confirmed that this application will run on iPad and iPad 2, but this title is not designed as an iPad or iPad 2 application.

ImNoSuperMan's comments:



---------------------------------------------------------
To unlock Akuma,
you must either:

1) play 100 online games
2) beat Akuma with every character
- you can play on any skill level
- you cannot set the matches to one round


If anybody asks how to unlock him, send them here, then slap them in the face for not checking the first page.
03-14-2012, 04:52 PM
Akuma is good in the right hands, but so is any char. With his vortex neutered by autoblock, his use is really as a turtle with his anti-air ultra and triple fireball + jumping over FB sweep attack

I've placed geocached DRM-free USB copies of my newest game in various locations throughout Europe and Southeastern US. Email me if you find 'em for the free "explorer" cape.
03-14-2012, 05:45 PM
Quote:
Originally Posted by mooken View Post
Here is Snooper's match-up list:

http://forums.toucharcade.com/showpo...postcount=8035

Left hand side, identify your character.
The look across that row -- The number indicates how good/bad your character is against the opponent."3" means out of 10 matches, your character would win 3/10 against that opponent. "7" means you would win 7/10.

edit: Snooper, could we submit a few updates? I think I have a bit more insight into the Viper and Honda match-ups now, and we might be able to have another go at this.
Those matchups are really messed up, at least for Bison.

Bison-C.Viper 6-4, not 4-6
Bison-Ryu 4-6, not 6-4
Bison-Cammy 3-7, not 6-4 trololol
Bison-Blanka 4-6, not 6-4
Bison-ChunLi 5-5, not 6-4
Bison-Honda 5.5-4.5, not 6.5-3.5

And Akuma-C.Viper is 6-4, not 4-6.



And anyone really good with video editing?

SFxT Level Rewards & Gem Sets: http://bit.ly/U2Q0FS
KOF 2012 Challenges: http://bit.ly/KOTpjP

03-14-2012, 05:52 PM
Just found out that the 2nd hit of Guile's sweep can be countered by Viper's fire kick
03-14-2012, 06:10 PM
Quote:
Originally Posted by HarlequinRogue View Post
Just found out that the 2nd hit of Guile's sweep can be countered by Viper's fire kick
Yup, it became unsafe on 1.03.00

SFxT Level Rewards & Gem Sets: http://bit.ly/U2Q0FS
KOF 2012 Challenges: http://bit.ly/KOTpjP
03-14-2012, 06:11 PM
This game is odd. I've been having trouble connecting in friendlies after a really laggy match with a Sagat, and now, guess what. The app suddenly restarted during a different friendly. Hope Capcom fixes this...

GameCenter ID: 0-FeliX-0
Hyped Up For: Wil's Finest Hour
03-14-2012, 06:13 PM
Quote:
Originally Posted by fffan7777 View Post
Yup, it became unsafe on 1.03.00
Oh, I know it's terribly unsafe, but I didn't realise it could be countered with fire kick
03-14-2012, 06:20 PM
does anybody know how to do quick grabs in this game? i seem to be having trouble because the person would see me go forward than they just counter..... so if anybody can give me some tips on grabs it would be greatly appreciated
03-14-2012, 06:20 PM
Quote:
Originally Posted by HarlequinRogue View Post
Oh, I know it's terribly unsafe, but I didn't realise it could be countered with fire kick
Well, it was completely safe on 1.02.00 and earlier versions.

Quote:
Originally Posted by juls363 View Post
does anybody know how to do quick grabs in this game? i seem to be having trouble because the person would see me go forward than they just counter..... so if anybody can give me some tips on grabs it would be greatly appreciated
Try sneaking it in between blocked strings. So with Cammy, try doing crouched punch twice. If it's blocked, then walk up and grab them. If it hits, then do a Cannon Spike.

SFxT Level Rewards & Gem Sets: http://bit.ly/U2Q0FS
KOF 2012 Challenges: http://bit.ly/KOTpjP

Last edited by fffan7777; 03-14-2012 at 06:22 PM.
03-14-2012, 06:23 PM
Quote:
Originally Posted by fffan7777 View Post
Well, it was completely safe on 1.02.00 and earlier versions.
Ahhh... The good old days...
03-14-2012, 06:23 PM
Quote:
Originally Posted by fffan7777 View Post
Well, it was completely safe on 1.02.00 and earlier versions.



Try sneaking it in between blocked strings. So with Cammy, try doing crouched punch twice. If it's blocked, then walk up and grab them. If it hits, then do a Cannon Spike.
Thanks man! greatly appreciated do you suggest dashing to execute the grab or is that a bad idea?

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