Need advice on Character animation
Need some advice from the animation & tech savy folks of TA.
We've reached the stage in our game where we're about to start adding reasonably complex character animation, we'd planned on using png strips but alas that may not be possible... We have around 16 unique characters that have 7-8 short 4-16 frame sequences. We started by just creating png strips which contained each frame, but unfortunately this method has resulted in 2.5mb art files for each character! This is far too big as we're going to add 16 character sets so we're looking for potential new ways of handling these animations more economically.
I was hoping someone might have experience working with other less bulky methods of character animation. If so maybe you could shed some light on the process.
The previous company I worked for we made a resonably popular game with lots of Zombies and ....plants animating really smoothly. We used a system which was able to utilise the offset and transform data from a Flash file, (position, scale, rotation, skew etc) whilst recompiling each character from it's individual component pieces on the fly, this was a whole lot more efficient than the anim strips.
We'd really like to have something like this system without having to rewrite it from scratch. Any tips please?