What a waste of a game. I could very well pay 13 dollars for a good iOS game (and have already spent more or similarly much on a single game, with a clear conscience, for FFT and SC, as well as utility apps soch as Music Studio, Documents To Go Premium, Tabtoolkit, Guitartoolkit, AmpliTube, iTeleport, etc.), but with the current model, price is not the issue for me. I'm not at all convinced Zombie Panic is worth 13 dollars, or even 5 or 3, but the real downer is the fact that story mode doesn't seem to lead to any unlocks, and thus no sense of progression beyond the actual story.
I actually don't mind many freemium schemes and consumable IAP. I just avoid them, and the game is all the more challenging and rewarding for it. Since the best freemium games feature ways to earn the IAP currency in-game, I only find it all the more interesting, since earning the currency adds another layer of progression and goals to strive towards.
But this, Zombie Panic in Wonderland, is where IAP gets bad: when devs remove unlockable elements/progression from the iOS port of a game, only to include them as IAP ONLY. This is almost as bad as competitive freemium multiplayer games with IAP that offers a competitive advantage (which is always the worst form of IAP, to my mind).
Last edited by Ayjona; 03-08-2012 at 01:17 PM..