App description: Zombie Panic in Wonderland, which reached number one in the Nintendo WiiWare worldwide rankings, has now come to the iPhone, iPod Touch and iPad in improved and extended form!


* iOS-exclusive features
- Streamlined and intuitive controls perfectly suited to the iPhone, iPod Touch and iPad!
- New levels and enemies!
- Spectacular HD graphics compatible with the Retina display!
- 3D sound!


* Summary
From a fog of exotic perfume arises a plague of amorous zombies, and now theyre invading all your favorite fairytale kingdoms! What the heck is going on here? Whos responsible for this apocalyptic mess? Theres only one way to find out -- its time to take up arms and carve your way to the root of the problem in a spray of bullets, flames, and grenades!

- Youll bust a gut laughing in this action-packed shoot em up!
-Demolish anything you see, including the games very environments!
- Seven playable characters, and drop us a line to let us know what you want in updates!


* What the press said about the WiiWare version of Zombie Panic in Wonderland

- Picked up as App of the Day by EUROGAMER
Destructible environments: so simple, so effective. I will never, ever tire of this.


- FAMITSU
Very good work. Beautiful character design. Its well-adjusted difficulty makes it very addictive. Weapon changing provides for a high level of strategy.


- MERISTATION
A success in every way. Great atmosphere. Brilliantly adjusted gameplay. Probably the most standout WiiWare game on a technical level.

Echoseven's comments:




03-04-2012, 02:35 AM
#51
wow, the worst kind of IAP implementation.

Playing: Ski Safari, Polara, Girls Like Robots, Dynamite Jack, Monster Flip, Polymer, Super Mole Escape, Dream of Pixels, Radballs
03-08-2012, 01:14 PM
#52
Joined: Sep 2009
Location: Sweden
Posts: 2,811
What a waste of a game. I could very well pay 13 dollars for a good iOS game (and have already spent more or similarly much on a single game, with a clear conscience, for FFT and SC, as well as utility apps soch as Music Studio, Documents To Go Premium, Tabtoolkit, Guitartoolkit, AmpliTube, iTeleport, etc.), but with the current model, price is not the issue for me. I'm not at all convinced Zombie Panic is worth 13 dollars, or even 5 or 3, but the real downer is the fact that story mode doesn't seem to lead to any unlocks, and thus no sense of progression beyond the actual story.

I actually don't mind many freemium schemes and consumable IAP. I just avoid them, and the game is all the more challenging and rewarding for it. Since the best freemium games feature ways to earn the IAP currency in-game, I only find it all the more interesting, since earning the currency adds another layer of progression and goals to strive towards.

But this, Zombie Panic in Wonderland, is where IAP gets bad: when devs remove unlockable elements/progression from the iOS port of a game, only to include them as IAP ONLY. This is almost as bad as competitive freemium multiplayer games with IAP that offers a competitive advantage (which is always the worst form of IAP, to my mind).

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona

Last edited by Ayjona; 03-08-2012 at 01:17 PM.

03-08-2012, 01:24 PM
#53
Quote:
Originally Posted by Ayjona View Post
What a waste of a game. I could very well pay 13 dollars for a good iOS game (and have already spent more or similarly much on a single game, with a clear conscience, for FFT and SC, as well as utility apps soch as Music Studio, Documents To Go Premium, Tabtoolkit, Guitartoolkit, AmpliTube, iTeleport, etc.), but with the current model, price is not the issue for me. I'm not at all convinced Zombie Panic is worth 13 dollars, or even 5 or 3, but the real downer is the fact that story mode doesn't seem to lead to any unlocks, and thus no sense of progression beyond the actual story.

I actually don't mind many freemium schemes and consumable IAP. I just avoid them, and the game is all the more challenging and rewarding for it. Since the best freemium games feature ways to earn the IAP currency in-game, I only find it all the more interesting, since earning the currency adds another layer of progression and goals to strive towards.

But this, Zombie Panic in Wonderland, is where IAP gets bad: when devs remove unlockable elements/progression from the iOS port of a game, only to include them as IAP ONLY. This is almost as bad as competitive freemium multiplayer games with IAP that offers a competitive advantage (which is always the worst form of IAP, to my mind).
+1 i think that the worst is yet to come for ios gamers on this subject.

Drat!
03-08-2012, 01:37 PM
#54
Haven't played it in a while, but if they changed it to force IAP, I'm gonna be pissed after having paid for the game. ZPR did the same ****. It's almost a bait & switch for people who paid for these apps, which under U.S. law is still illegal.
03-08-2012, 01:48 PM
#55
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,255
Quote:
Originally Posted by GeekyDad View Post
Haven't played it in a while, but if they changed it to force IAP, I'm gonna be pissed after having paid for the game. ZPR did the same ****. It's almost a bait & switch for people who paid for these apps, which under U.S. law is still illegal.
Hasn't this game always been free? Not that it matters to me. I'm not bitting with as much IAP shenanigans as it throws at you.
03-08-2012, 09:39 PM
#56
Quote:
Originally Posted by awp69 View Post
Hasn't this game always been free? Not that it matters to me. I'm not bitting with as much IAP shenanigans as it throws at you.
Nope, and honestly, I don't mind IAP even in a paid game. An IAP difficulty wall, though, is horse****, and when it's implemented in a game you paid for once it goes free, it's a slap in the face to folks who paid for it. That's why a lot of these developers have trouble garnering a true following. They don't respect their customers, which makes it impossible to nurture a fan base.
03-08-2012, 10:01 PM
#57
Quote:
Originally Posted by GeekyDad View Post
Nope, and honestly, I don't mind IAP even in a paid game. An IAP difficulty wall, though, is horse****, and when it's implemented in a game you paid for once it goes free, it's a slap in the face to folks who paid for it. That's why a lot of these developers have trouble garnering a true following. They don't respect their customers, which makes it impossible to nurture a fan base.
On iOS it's always been a free game, with the the iAPs in it BECAUSE it's free (freemium) It was released like a week or two ago. Unless it was released before or you're thinking of a different game (zombie wonderland?), I dunno...

Though I will agree when it happens (paid game goes freemium) it annoys the heck out of me too. I just don't think this is one of those times...

I don't want a signature.
03-18-2012, 07:24 PM
#58
Combo Bonus X2 (Affects leaderboard scores) -> $0.99

This, honestly, kills the game for me. I was going to hold off on buying the game until survival mode came out, but I am definitely not going to spend a buck on the game so my high score doubles. That is insane and makes the leader board for this game meaningless.

It's sad because I want to like this game, but tokens to double your score are crazy.

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