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Patchwork Battles - Post GDC Thread

03-14-2012, 04:29 PM
#11
Joined: Oct 2011
Location: Ohio, USA
Posts: 2,869
Quote:
Originally Posted by jlach View Post
We know We'll be looking for alpha/beta testers in the next month or so, and you're definitely first on our list, haha.
Awesome! I can't wait to try out the combat system.

Game Center: GoofyJmaster My Twitter; Weekly Game Impressions! Thread; Game Guide 2011
Playing Frederic Resurrection of Music, Jazz: Trump's Journey, Russian Dancing Men, & Cytus
03-14-2012, 11:24 PM
#12
Joined: Feb 2012
Posts: 2
Looks great!Looking forward to it.
03-15-2012, 04:04 AM
#13
like the art work!
03-20-2012, 07:25 AM
#14
Joined: Mar 2011
Location: Middletown, CT
Posts: 91
Time for an update, me thinks. I'd like to take a quick minute to introduce one of the Mimic types found in Patchwork Battles: The Knight



Pictured is above both the Male (Left) and Female (Right) version of the Knight.

Quote:
The Knight is the tankiest, most beefiest Mimic type in Patchwork Battles. His sole responsibility is to protect his allies. The Knight won't deal a lot of damage, but he will take a lot of punishment before falling. In battle you will typically see the Knight jumping in front of his allies, throwing his shield around, and just generally being a nuisance to anyone trying to harm your party. He is your ultimate friend on the battle field!
Below are some skills available to those Mimics who have a Knight part equipped:

Quote:

Infuriate: Increases threat generation of all the Knight's abilities.



Heroism: Reactionary. The Knight steps in front of an ally, taking all damage for them.



Shield Bash: Store all damage received and unleash back onto your enemies