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#121
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@smuttlegiaco the good thing is that your office is safe!Not a lot of people know how to fight with snakes
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#122
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yeah, we talked about adding a moat filled with crocodiles. perhaps one day
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#123
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Yeah, those are the best!we have a pair of dragons, but it,s really expensive to feed them!and don't let me get started on the fire!sometimes i think they burn stuff down just to piss us off
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#124
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Thought you guys might like to see what Tag Games/Tagplay looks like
. We are actually moving into a bigger office within the month as we have a couple of new employees coming in and space is tight enough as it is, so this post may become sentimental. The keen-eye'd amongst you will see Tagplay's new developments 'Funpark Friends' and 'Car Jack Streets 2' being worked on !The left wing! ![]() The right wing! ![]() The conference room... ![]() ... where we also design and play games !![]() The waiting room... we let our visitors play the wii/n64/3ds etc .![]() |
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#125
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Indie individual dev here.
Don't mind the love sign on the wall - it's my kid's homework on valentine's day. |
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#126
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#127
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TinyTechnician reminded me about this thread today after I created a Flickr group for people to post photos of their game dev workspaces and suggested I post a link to said group here. So I will. Right now.
http://www.flickr.com/groups/gamedevworkspaces/ See. Look at that. Totally linked. |
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#128
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My top favorites are simplymuzik3's and ImStrapped's.
Damn you guys let me work with you!! T_T Here is our little workspace/home, it's basically me (notebook - artist) and boyfriend (iMac - programming) ![]() cat is telling us to go back to work |
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#129
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you don't have a second chair?
and you needa bigger desk so the grfx-tablet can sit firmly on there.. bummer.. :/
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#130
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We moved in an office, it's not big but it's perfect for a two person team.
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