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#11
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Thanks for letting me take part in the Beta! I've played it a bunch now and would like to share my feedback.
First off, what I liked:
Here are some things that I had more trouble with:
Overall, after playing this game for a while, I still don't really feel like I know what I'm doing or could explain it to someone. A lot of time I feel like I'm just moving workers from level to level, getting frustrated when they're not working, and scratching my head here or there. It has the pieces to be fun, but it's not quite there yet. I like the potential it has and the premise and the art enough that if I keep getting testFlight updates, I'll keep trying it out. Anyhow, hope you don't mind the comments and suggestions, and thanks for letting me play! |
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#12
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#13
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Just like my upper neighbor it took me a while to fully understand how to play, but once I got the hang of it it became really addictive
![]() I like the micromanagement of the employees, but something that leaves me confused is: when do new workers become available? Every X plays? The only drawback I found to the gameplay is the important luck factor. Sometimes when I need only 240 I score 1200 and thus ten stars, other times I need 875 and can achieve 850 tops, because all my employees get their "negative trait" activated one after the other. I also found some minor graphical issues, with text or sprites incorrectly placed or little typos, I have taken pictures if you'd like to see. Otherwise it's a very funny game to play, I keep getting back to it to unlock new themes, get new employees, have new posters with humorous reviews, etc.
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#14
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That was really helpful, justIn. Did you work on this game or have you just been playing it longer? I'd have thought the former until I read your comment about your own problem at the bottom. Either way, thanks!
Anyhow, I'll definitely go back and give it a new try armed with that information... but I'd still also suggest to the developers to make some of these points more clear in the gameplay or tutorial so you don't need JustIn to explain them to other players!
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#15
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#16
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Testing testing
I wrote a long reply here a few days ago, I don't know what happened to it. :/ So just testing if this thing is on. And if it works, thanks all of you so incredibly much and the game should be very soon. We're probably submitting it to apple tomorrow. Famous last words I know but that is the feel of it right now ![]() Posted a long reply again, this time a noticed that it said that a moderator would have to approve it before it shows here. So any time soon I guess it pops up. Last edited by staffan_nekomata; 05-17-2012 at 06:17 AM.. |
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#17
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#18
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Hello folks!
The game will be released on june 4. The price is set to USD 1.99 This here is our debut trailer, put together by Biff Oslo himself: Low bandwidth Version | Pop Up Thank you all so much for your help and I hope you are interested in testing our next game! We don't know what that will be yet, we are asking what the Pixely People want to do next and everyone of them wants to do something different than the other. So maybe in a couple of months or so we will have something to show. See you around! /Staffan |
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