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#31
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Not to mention the device will run hot, have frame issues and take up a lot more storage space. I would prefer 3/4 resolution. Given how great low res apps look when zoomed, seems a fair and logical trade off.
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#32
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As android is a target, we're making detail sliders for those. How do you feel about detail sliders for iOS in options? Could it be too much for the casual iOS gamer? We have every device out there and target 30fps for all of them, but intend to scale the detail invisibly to the player to maintain 30 fps. Would some players like to try the high detail modes, knowing it might result in a 20fps game that doesn't feel as good? |
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#33
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well no doubt 3d games with lower gfx fidelity.. (for sake of comparsion use infinity blade 2 as the top) will be able to render at retina ipad resolutions.. the same can be said about most of the average games out there.. 2d, 3d, etc. the hardware will possible be enough to render them.. but then thoose games that pushed the old hardware to its limit will be the real benchmark for performance of the hardware (imho) .. that visually simpler games work is in all honesty nothing "special" i'm somehow more concerned about avaiable memory.. since not only your retina game gets bigger and consumes more memory but all the other apps next to you too.. so 1gb can get alow more crowded than the ipad2 especially in sprite heavy 2d games. |
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#34
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#35
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I prefer to hit 30 with big detail and big shaders than strip it for 60. Physynth runs fine at 60 on pad2 onwards, but it's locked to 30 since 60 made no difference and may as well save a bit of juice. |
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