03-26-2012, 04:41 PM
iPod Touch (4th Gen), iOS 6.x
Join Date: Mar 2009
Around 30% of missions will take place in the Frontier.
Frotiner is 4km2 - 1.5 x size of Rome in Assassin’s Creed 2.
The game has ‘double’ the production capacity of the ‘Ezio Trilogy’.
Rope Dart weapon is confirmed, allowing for some very brutal tree-based kills.
Game takes place over 30 year period 1753 – 1783.
Connor joins the Brotherhood in 1770 – suggests pre-Assassin gameplay.
Everything in the Frontier is traversable.
Climbing system based on real-life rock climbing.
Terrain and weather has a direct effect on Connor – the snow slows you down to no end.
Revamped control system.
Assassin’s Creed 3 will be about Connor seeking ‘justice’.
Connor’s Mohawk village was razed as a child.
Mohawk villages feature in game
Simultaneous Motion capture, face-capture and voice over. A first for videogames.
Vastly improved cloth textures.
Combat ‘more brutal’ than ever before.
Bears, wolves, deer and dogs will feature in the game.
Moving Leaps of Faith now possible.
Connor will have a least a: tomahawk, knife, bow, musket, hidden blade.
Wall cover system.
Bodies/enemies can be used as cover.
Foliage/bushes used automatically for stealth.
Greater Animus integration, now fully 3D within the game.
Emphasis on gameplay being a ‘simulation’ of the past.
Snow will feature footprints and blood trails of enemies, a core part of gameplay.
Weather system will feature: sun, rain, fog, snow and ice. Possibly dynamic.
Weather affects combat, muskets don’t work in rain.
Greater NPC interaction with player/eachother.
Revamped crowd AI – NPCs will come much closer to Connor than before.
Waller T. Patton, Confederate Lieutenant Colonel, as NPC.
City streets wider than before – historically accurate, creating new urban challenges.
Building interiors – short-cuts can be taken through some buildings
Siege of Boston, Battle of Bunker Hill both confirmed as in-game events.