App description: 100 Rogues is being featured by Apple as a "Great Role-Playing Game" and is first on the list of GamePro's "36 Best iPhone Games". Need we say more? Start playing today and battle over 60 villains!

... About 100 Rogues ...
100 Rogues is a dungeon crawling adventure for iPad, iPhone and iPod Touch.

... Reviews ...
"One of the most captivating, refined & rewarding games on the App Store" - Touch Arcade
"100 Rogues blends arcade thrills with engrossing dungeon crawling. It's the very best of both worlds" - Mobot
"100 Rogues will take its place as one of the best role-playing games" - Pocket Gamer
"This might be the best RPG on the iPhone to date." - Final Level
"In presentation, gameplay, & charm, 100 Rogues excels" - GameZebo
"100 Rogues has taken me by the heartstrings and drives me by them as if they were reigns" - NoDPad
"Those of you looking for strategic challenge with RPG elements now have the perfect game" - Appolicious Advisor
"Dungeon crawling with a strategic twist" - TouchGen
"Retro music & distinctive monster designs smother 100 Rogues with sweet, sweet eye & ear candy" - App Safari

... Features ...
A mix of handcrafted and randomly generating maps.
Three unique player classes - with completely different skill trees and abilities. Plus, a monster class of characters with wildly different abilities and strategy requirements.
Discover swords, axes, daggers, throwing knives, rocks, food, potions, scrolls, armor and gold as well as many rare items.
Over 60 fun, challenging monsters including Skybabies, Robots, Ghosts, Candy Clowns and Gummy Rats, each with unique tactics and weaknesses.
Original artwork & arcade-style music An original score & vivid pixel art make 100 Rogues a visual and aural pleasure.
More Future additions of a fourth playable class, challenges, another environment, and more!
03-26-2012, 05:27 PM
100 Rogues is Free!

100 Rogues is free right now, until Wednesday! If you've been waiting, check it out. Also tell your friends!

http://itunes.apple.com/us/app/100-rogues/id354011870?mt=8
04-21-2012, 09:55 AM
Joined: Apr 2012
Location: Far far away
Posts: 294
I got this game last week and its great. Wonder if its possible to actually beat this game though since i die in Hell rather quickly

05-01-2012, 09:51 AM
Joined: May 2010
Location: Rochester, NY
Posts: 485
3.1 has rolled off to Apple! Here's the changes you can expect to see:

New Player Class: The Dungeoneer! Armed with a series of traps,
gadgets and firearms, see to it that Satan finally makes good on his
debts. *No* In-App Purchse.

Localization for 100 Rogues in underway! The game can now be played in
German, with more languages to follow soon! (Interested in helping
out? e-mail play@100Rogues.com and let us know what languages you
would be interested in translating).

De-Fater Potion! Fate got you down? Drink this, and watch the
impossible odds suddenly tip in your favor. (Useable once every 50
turns. $0.99 In-App purchase).

Rule Change! Rather than defeating Satan, the game can now be won by
getting a high score.

Bug Fixes:
Combo Mode menu functions properly once more
Scoundrel Smoke bomb works again.
Potions of Mutation no longer crash when thrown

Balance changes:
Familiar movement AI improved.
All bosses now scale in damage over time.




On a sadder note, Fusion Reactions has had to close its doors. The company still exists, although at a reduced scale that is no longer funding game development of 100 Rogues or beyond. However! That doesn't mean supporting 100 Rogues and 100 Trials won't see more games of this caliber made in the future. Keith is still hard at work on Auro, and I still have great ideas for new directions to take 100 Rogues' mechanics (see the last level of 100 Trials for a hint). I can't stress this enough: your support, both financial and otherwise, will continue enabling development of 100 Rogues and the creative works that follow it, now more directly than ever.

I can't put to words the great privilege that working on this game has been, and the last two years of development have happened because of your support for the project.

In short, thank you.

100 Rogues Lead Developer

Openfeint, etc., high score name: Tyriku
You will not find me on high score boards.
05-01-2012, 09:55 AM
Joined: Dec 2011
Location: Seattle WA (USA)
Posts: 315
Quote:
Originally Posted by WesPaugh View Post
3.1 has rolled off to Apple! Here's the changes you can expect to see:

New Player Class: The Dungeoneer! Armed with a series of traps,
gadgets and firearms, see to it that Satan finally makes good on his
debts. *No* In-App Purchse.

Localization for 100 Rogues in underway! The game can now be played in
German, with more languages to follow soon! (Interested in helping
out? e-mail play@100Rogues.com and let us know what languages you
would be interested in translating).

De-Fater Potion! Fate got you down? Drink this, and watch the
impossible odds suddenly tip in your favor. (Useable once every 50
turns. $0.99 In-App purchase).

Rule Change! Rather than defeating Satan, the game can now be won by
getting a high score.

Bug Fixes:
Combo Mode menu functions properly once more
Scoundrel Smoke bomb works again.
Potions of Mutation no longer crash when thrown

Balance changes:
Familiar movement AI improved.
All bosses now scale in damage over time.




On a sadder note, Fusion Reactions has had to close its doors. The company still exists, although at a reduced scale that is no longer funding game development of 100 Rogues or beyond. However! That doesn't mean supporting 100 Rogues and 100 Trials won't see more games of this caliber made in the future. Keith is still hard at work on Auro, and I still have great ideas for new directions to take 100 Rogues' mechanics (see the last level of 100 Trials for a hint). I can't stress this enough: your support, both financial and otherwise, will continue enabling development of 100 Rogues and the creative works that follow it, now more directly than ever.

I can't put to words the great privilege that working on this game has been, and the last two years of development have happened because of your support for the project.

In short, thank you.
awesome update!!!

Favorite games:

League of Evil 2, Rocket Bits, Super Crate Box, Retro Racing, INC, Choco Run, Swordigo.
05-01-2012, 10:27 AM
Joined: Jan 2012
Location: Philippines
Posts: 19,149
Nice. Looking forward to the update.

Good to hear you guys still have it strong even if Fusion Reactions had to close down. I hope it happens for the better for you and your team and for your current and future projects.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
05-01-2012, 12:19 PM
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,149
Have you guys ever addressed the Endless scores not being properly sorted by value? As far as I can tell it just lists the scores of the last several Endless games played in no particular order which leads me to believe the actual top scores aren't being preserved and it is simply a listing of the last 10-20 runs.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
05-05-2012, 05:41 PM
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,149
Update is out!

PLEASE tell me the De-Fater is just a one-time unlockable thing, right? If you guys have gone consumable IAP on me for some cheat item I'm sooo out.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
05-05-2012, 06:16 PM
Quote:
Originally Posted by LordGek View Post
PLEASE tell me the De-Fater is just a one-time unlockable thing, right? If you guys have gone consumable IAP on me for some cheat item I'm sooo out.
While I really love that 100R is still receiving new content, I am worried about this too. I have not played the new update but if you could consistently buy cheat potions, the whole high score system is screwd up. And this is a game purely about high score so this would be a major problem. I do understand that you guys need to earn some cash but consumable IAP to cheat is not the right way IMO. Hopefully it is implemented in a different way and my entire post is basically pointless
05-05-2012, 06:18 PM
:)

Nice
05-06-2012, 02:56 PM
Joined: May 2010
Location: Rochester, NY
Posts: 485
Quote:
Originally Posted by LordGek View Post
Update is out!

PLEASE tell me the De-Fater is just a one-time unlockable thing, right? If you guys have gone consumable IAP on me for some cheat item I'm sooo out.
No, it's a one-time purchase. We were between that, or selling packs of 50 potions. Thanks for putting the opinion forth; it only takes a few voices to sway us on a big decision like that.

The potion can be used once every 50 turns. It will *never* need to be purchased more than once.

100 Rogues Lead Developer

Openfeint, etc., high score name: Tyriku
You will not find me on high score boards.

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