Originally Posted by ShannonA
Thanks for all the comments. A few things for you:
1.) We're actively starting work on multiplayer play starting right around now. It'll be pass-and-play first, then some integration with GameCenter. We'll be rolling that out for all of our games eventually, but I suspect that Money and Web of Power's The Duel will be the first two to get the treatment, as our most popular game and our newest one.
2.) The multiplayer Web of Power card game is not quite the same game as The Duel. It has more complex "Law" cards (which replace the discs and allow you to break certain rules when they're used), it has more complex country symbols (not only are there country symbols, but also subcountry symbols, and they can both score) and different "power" symbol scoring (you have boats & carriages which score if you earn 5+). We do have the rights for the game, and we're going to release it if the first Card Game does well (so far, so good), but it's got enough changes to the AI and the UI that it's not just a matter of turning on play for 3 or 4 players.
PS: Join our Mobile Euro Game group to get the latest info on our games ( http://groups.google.com/group/mobile-euro-game
). Planned for this year: Eric Vogel's Armorica, Reiner Knizia's Masters Gallery (just a retheming of Modern Art Card Game), pass + play, Game Center, and maybe Reiner Knizia's King Arthur Card Game.
Cool, I do look forward to that as well and hope it gets made!
While just two players keeps things nice and fast flowing, I think there really is something to be said for 3+ player games, especially when dealing with AI players. Take the game Ascension. 1 on 1 against the toughest available AI I'll win most of the time but as soon as you move onto 3-4 players, the interaction between the AI players and the fact that every card isn't simply a matter of my 1 opponent or I taking it, really starts to mix things up and makes for a more challenging game.