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03-25-2012, 02:03 PM
#31
Joined: May 2010
Location: Lexington, KY
Posts: 2,381
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Mecha Drop and Splishi Splashi both suffer from a lack of polish in the controls...they just feel very sticky and awkward, so they don't compare to other similar games.

Rocket Mania is almost entirely lifted from Popcap's game of the same name. Even the graphics are basically the same.

7-11-21 is a novel idea, but in execution it's just not that accessible for a lot of folks, myself included.

I haven't played the rest of these.
03-27-2012, 03:55 PM
#32
Joined: Feb 2012
Location: Los Angeles, CA
Posts: 33
Whoohoo! App-Score review, 8/10. http://app-score.com/carota/

triggywiggy, this was your review, right? Thanks again, this is awesome!

And yes, I promise a future (though not too distant future) update will ease all the problems with the tutorials.

Developer of Carota! - A "retro-styled" puzzle game for iOS
03-28-2012, 01:08 AM
#33
Joined: May 2011
Location: Finland
Posts: 8,378
Quote:
Originally Posted by biminiroad View Post
Whoohoo! App-Score review, 8/10. http://app-score.com/carota/

triggywiggy, this was your review, right? Thanks again, this is awesome!

And yes, I promise a future (though not too distant future) update will ease all the problems with the tutorials.
Yeah that's triggywiggy's review.

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I make EDM music No I'm not some pro who's signed to some major lable.http://YouTube.com/okayyymc3
03-28-2012, 08:58 AM
#34
Joined: Sep 2011
Location: NC, USA
Posts: 81
Used 9LRXNAMY3EE9. I was surprised any of the codes still worked . . . O.O
03-28-2012, 09:40 AM
#35
Joined: Nov 2010
Posts: 5,777
Quote:
Originally Posted by ReddestDream View Post
Used 9LRXNAMY3EE9. I was surprised any of the codes still worked . . . O.O
Not anymore
03-28-2012, 02:15 PM
#36
Joined: Feb 2012
Location: Los Angeles, CA
Posts: 33
Man, and what a great thing to wake up to! http://toucharcade.com/2012/03/28/carota-review/

I agree with Colette's points, though I guess I didn't consider them as extensively punishing. For that though, I have gotten great feedback and plan to alleviate some of those pains in an update. Better tutorial (I didn't think the mechanics were difficult once you got used to them... is it worth looking into changing some of them?). More responsive controls. Keep the Stage Clear mode simpler.

Maybe... 2-3 weeks out from now, hopefully without much trouble from Apple? More promo codes then.

Developer of Carota! - A "retro-styled" puzzle game for iOS