• Publisher: Matthew Herz
  • Genre: Puzzle
  • Device: Universal
  • Size: 13.0 MB
  • Version: 1.3
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: An SNES-styled puzzle game for iOS!

Thank you for everyone's appreciation in downloading!

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"If Lewis Carroll or Mervyn Peake ever made a puzzler, it might be a little like this, and thats pretty much an endorsement right there." -- Hookshot Inc.

"Carota! got its hooks in me and it's worth a purchase if you're into puzzlers featuring cute cat-rabbits." -- Old School Junkie.com

"The gameplay, once understood, reveals itself to be quite deep, and compelling, with a high degree of replay value for those who enjoy maximizing high scores. Highly recommended." -- TouchArcade forums

"Overall, the aesthetics and humor of this app make it a great game." -- AppAdvice.com

"It tends to be more laid back than its closest genre cousins, but Carota! succeeds as a fun and varied action puzzler youll want to try out if youre looking for something thats well out of the ordinary." -- iFanzine
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When an old lady finds her garden carrots being eaten, she knocks the poor intruder, Thaddeus the Cabbit, down a hole leading him straight to the underworld! Help Thaddeus make his way back to the surface through 50 levels of puzzle action!


Featuring:
- 6 original music tracks
- 3 modes of play
- Game Center and OpenFeint support for leaderboards and achievement
- Pipe Dream-inspired gameplay
- A fun and charming adventure for everyone!
03-25-2012, 02:03 PM
#31

Mecha Drop and Splishi Splashi both suffer from a lack of polish in the controls...they just feel very sticky and awkward, so they don't compare to other similar games.

Rocket Mania is almost entirely lifted from Popcap's game of the same name. Even the graphics are basically the same.

7-11-21 is a novel idea, but in execution it's just not that accessible for a lot of folks, myself included.

I haven't played the rest of these.
03-27-2012, 03:55 PM
#32
Whoohoo! App-Score review, 8/10. http://app-score.com/carota/

triggywiggy, this was your review, right? Thanks again, this is awesome!

And yes, I promise a future (though not too distant future) update will ease all the problems with the tutorials.

Developer of Carota! - A "retro-styled" puzzle game for iOS
03-28-2012, 01:08 AM
#33
Quote:
Originally Posted by biminiroad View Post
Whoohoo! App-Score review, 8/10. http://app-score.com/carota/

triggywiggy, this was your review, right? Thanks again, this is awesome!

And yes, I promise a future (though not too distant future) update will ease all the problems with the tutorials.
Yeah that's triggywiggy's review.

Gameloft Live: IDontKiIIPpl (idontkiippl without capital letters)

I make EDM music No I'm not some pro who's signed to some major lable.http://YouTube.com/okayyymc3
03-28-2012, 08:58 AM
#34
Used 9LRXNAMY3EE9. I was surprised any of the codes still worked . . . O.O
03-28-2012, 09:40 AM
#35
Quote:
Originally Posted by ReddestDream View Post
Used 9LRXNAMY3EE9. I was surprised any of the codes still worked . . . O.O
Not anymore
03-28-2012, 02:15 PM
#36
Man, and what a great thing to wake up to! http://toucharcade.com/2012/03/28/carota-review/

I agree with Colette's points, though I guess I didn't consider them as extensively punishing. For that though, I have gotten great feedback and plan to alleviate some of those pains in an update. Better tutorial (I didn't think the mechanics were difficult once you got used to them... is it worth looking into changing some of them?). More responsive controls. Keep the Stage Clear mode simpler.

Maybe... 2-3 weeks out from now, hopefully without much trouble from Apple? More promo codes then.

Developer of Carota! - A "retro-styled" puzzle game for iOS

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