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  #11  
Old 03-30-2012, 03:56 AM
matador1978 matador1978 is offline
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That is very valuable information!

Thank you ever so much. Will be following your blog more closely.

And, yeah, the God Rays...I still like em , they seem to work
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  #12  
Old 03-30-2012, 04:52 AM
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PixelEnvision PixelEnvision is offline
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I should also add depending on the app, using a smiling (if possible) face might also be a good idea as humans are programmed to pay attention to the faces...
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  #13  
Old 03-30-2012, 09:40 AM
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emdash emdash is offline
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You're totally right about us all be hard-wired to recognize faces. I think that's what KelvinZhao really meant by his #1 suggestion of using a mascot. Not every game has a cute cuddly character like his examples of a red bird or a green monster but even successful non-casual games like Funzio's Crime City and Kabam's Kingdoms of Camelot: Battle for the North use "mascots" of a sort to attract our innate attraction to faces.
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  #14  
Old 03-30-2012, 10:47 AM
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30BelowStudios 30BelowStudios is offline
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I have just started redesigning my icon so this definitely helps! Thanks!
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  #15  
Old 03-30-2012, 11:40 PM
KelvinZhao KelvinZhao is offline
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David Phan, Hercule,
For us, the key reason why we are using the 'god rays' is because it serves as a simple enough background without being too plain (ie, flat color or single gradient). Also having the rays originate from the 'mascot', makes more emphasis on him. I guess most people use it for this two reasons. It's a simple solution to a tough design problem.

rikschennik,
Thanks! Hope you find it useful~

matador1978,
Great! We will try to update more often, hopefully it can help out fellow indie developers. It's really a tough market out there with all the big names pumping so much money we can't afford into marketing.

pixelenvision, emdash.
Yup! It is easier for an user to relate to your icon if there is a be it human or creature looking/smiling at you. Eye contact, it's hard to avoid them.

30BelowStudios,
Glad to help! Good luck with your app! =)
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