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1948 Dawn of Future (working title)

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03-31-2012, 11:01 AM
Joined: Feb 2009
Posts: 353
1948 Dawn of Future (working title)- air combat preview

Hi all,
we are very proud to start revealing some infos about our latest project : 1948 Dawn of Future (which is still a working title, so it might change...) .
We are working on it since a few months by now, and we can finally start sharing some infos about it.

Game will be focused on multiplayer plane combat with realistic plane physics (we have enhanced RC Plane 2 physics) and upgradable planes and weapon systems.

The game is set in year 1948, and sees Russian and US air forces fight to retrieve and study some mysterious alien technology.
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More infos and screenshots will be released soon, but in the meantime here are a few screenshots of actual state of the game .

here is a first video sneak peak of the game of the survival mode of the game...

Youtube link | Pop Up


New infos and screenshots !

First of all: this game will be free to play and have an internal credit system, credits that you will earn playing it (and / or purchase as in-app).

You will then use them to equip your plane with many different items, weapons and systems.

At the end of WW2, the two emerging superpowers (USA and URSS) get hold of secret alien technologies that where being researched by the nazis, this triggers a deadly and secret race between them to acquire the new mysterious tech.

USA and URSS scientists, working around the clock in hidden locations, are retro-engineering the retrieved wrecked ships. Their great effort will provide new plane designs and equipments, to prevail on the enemy.

First step :

Plane selection, each plane has unique characteristics that will suit different combat situations.

The main parameters for each plane will be :

- load : the maximum weight a certain plane can carry. (quite fundamental as this is the main limiting factor of what you can install on your plane)

- speed : basically how a specific frame can handle high speeds

- handling : the maneuverability of the plane

- resistance : how many hits the hull can take .

Second step :

Main systems setup, in this section of the menu you will select :

- Engines

player will be able to choose among various different kinds, each one with specific performance / weight impact. (ex : "old" propeller engines against advanced prototype jet engines..)

- Avionic 1

These add-ons will mainly improve resistance, speed or handling of your plane.

- Avionic 2

Here you can find stuff like EMP (Electro Magnetic Pulse) devices and their countermeasures.

Example : An EMP shot won't damage the opponents but will disable their vehicles electronics, making them unable to use the radar and other fundamental instruments.

- Radar

To be able to locate and even to lock enemies you will need a radar. Different radars will have different ranges and refresh speeds.

Third Step :

Now we will select the weapon load of the plane.

- Primary weapon (Cannon)

Here the player will select the main weapon for his plane, different cannons will have different fire rates and calibers.

- Secondary weapons (Missiles)

Various types of homing missiles with different weight, agility factor and reliability. Or you might go for rockets, they will not follow the locked target, but are very cheap and yet powerful when hitting opponents.

- Tertiary weapons

Category dedicated to super special weapons. And for the time being : secret

- Flares

Not only evasion manouvers can save you from an homing missile, flares will be an important part of your defensive strategy. Once released they have a chance to interfere with incoming missiles
guidance system and (hopefully) make them safely explode far from your plane.

Fourth step :


As usual all that we are showing is still in development phase, so something might change.... Soon we will post more infos about available game modes and general gameplay.

Last edited by FrozenPepper; 07-19-2012 at 08:08 PM. Reason: info update