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#31
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I picked this up based on the price drop and LordGek's favorable impressions and I have to agree that this is really good. The polish and aesthetics are over the top good. The gameplay is enjoyable enough, but the game is too slow for me on Normal level. I am on my first game and I paused after what must be about half an hour of play and on level 14. After I finally get croaked, I will stick to the harder difficulties.
The graphic and music alone make this an easy recommendation. After some more play, I will post an app store review. |
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#32
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#33
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Thank you!!!
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#34
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We're happy to announce that the UNIVERSAL UPDATE of Skull Smasher is going to launch this week, on or before this Thursday!!
This major update adds: - iPhone compatibility: 3rd Gen and above. Full retina iPhone support. - By popular demand: ramped up difficulty! Difficulty is curved a lot more steeply. - Nightmare is truly a nightmare! We'll let you know as soon as it's available! |
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#35
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Fantastic news! I bought this as soon as you mentioned iPhone support and have endlessly been checking AppShopper and the App Store. Can't ****ing wait!
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#36
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#37
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I really hope the game play is more compelling after this update. The game looks and sounds great, but since my first session of playing it, I have not had any urge to come back as it ramped up too slowly and seemed to lack variety. I look forward forward to giving the update a spin.
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#38
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Originally, we wanted the game to be playable to (at least) level 10 on Nightmare by a novice, casual player. If you played with strategy, you could get to level 15-18 or so without much problem. That's absolutely not the case now. I find it difficult to get past level 5 or 6 on Nightmare. We've focused a lot of energy getting 'Normal' to play really well. Now, new players will get to about level 4 on Normal before they start to break under the pressure. |
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#39
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Really great concept and I'm really digging the music. Unfortunately I'm slightly colorblind, but it's apparently enough to where the red based colors in the game all look exactly alike.
I don't regret buying the game as I like to support good developers, but it's probably going to go unplayed on my iPad |
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#40
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