|
#51
|
|||
|
|||
|
Quote:
It may be non-obvious, but you don't need to know real-life weapon ranges and such, because they've built it into the current system.
Hope that helps! |
|
#52
|
|||
|
|||
|
Sorry Bill but If the devs said "we aren't up to speed with IOS" or even "IOS market isn't our core demographic" then fine. But to say "the iPad can't hack it" doesn't hold water. At present we have a very low resolution, poor FPS (As in frames per second) with bugs galore and missing vital elements (icons for enemy units, notifications etc).
I urge the devs to take a page out of slitherines book, their game is excellent and with the retina update makes the iPad the only device I want to play it on. |
|
#53
|
|||
|
|||
|
Quote:
|
|
#54
|
|||
|
|||
|
djflippy: you seem pretty knowledgeable about wargames. Could you compare Combat Mission:Touch and Battle Academy? I know they're different price points but I'm interested in how the simulations differ. Is one more realistic? Do either have AIs that change their tactics in repeated plays of the same map? Do you find one more enjoyable than the other? Thanks for any insight you can offer.
|
|
#55
|
|||
|
|||
|
Quote:
Quote:
![]() --DotComCTO |
|
#56
|
|||
|
|||
|
I've always been curious about how these new handheld devices stack up against older full blown computers. Waaaay back in 99 when the CM demo came out it ran on a Dell i8000 laptop* (which is amazingly still running fine today), and I wonder what the iPad is missing compared to that? Is it some essential bit of hardware (I'm guessing a FPU that wouldn't suck the life out of the battery in a minute), a purely software issue, or some combination of the two? Seems to me that my current iPad is far superior in every way to that old laptop, but if oldish titles like CM:BO won't run, there's gotta be a reason.
*PIII 800mhz, 128Mb Ram, ATI Rage Mobility at 1600x1200 |
|
#57
|
|||
|
|||
|
Quote:
It also seems that the calculations are generated into a static movie. There are no calculations being made during the movie/playback phase, so why are the graphics so bad? Their explanations are valid for the calculating phase, without adequate processing power, this phase might become too long to manage (no one will wait 5 minutes between turns). And without adequate RAM, they may not be able to do the calculations at all. Considering the graphical fidelity of other iOS games out there, I see no reason why the graphics look so bad during movie mode, where the army movements are already determined and you're simply controlling the camera. |
|
#58
|
|||
|
|||
|
I *think* (and I could may well be wrong) the reason for the graphics being the way they are is because of the terrain engine. It doesn't use traditional squares or hexes, but is resolved down to a foot (yard?) or so both horizontally as well as vertically. Unlike many games where you are either higher or lower than the enemy by one or two elevations, in CM there could be dozens of terrain "steps" in both directions between you.
And as each little bit of terrain is used for LOS/LOF calculations, as well as also looking (relatively) pretty with no long distance fog or fading effects, it probably takes a big chunk of horsepower just by itself. That was one of the big selling features of the original CM series...true 3D with no abstract hexes, squares or elevations in the tens of meters, and the terrain resolution seems even less granular with CM:T. It really is a WYSIWYG terrain engine. |
|
#59
|
|||
|
|||
|
So an iPad with more memory, processing power and a slicker os can't do something that a turn of the century laptop could? I can't remember it even being processor intensive back then. As I said before I appreciate honesty from a dev (more so since the days of apps), this I just can swallow.
|
|
#60
|
|||
|
|||
|
For someone who has never played the original games, and is thus not tied down to the expectations attached to those games, how does this measure up as an original IOS game compared to similar IOS games? I watch videos and it looks pretty interesting, and I'm very forgiving with graphics so those don't bother me, but it can be hard to filter out the negative feedback that relates to the old gams, rather than negative feedback that is directed to this as purely and IOS app.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|