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  #21  
Old 04-04-2012, 12:45 PM
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Blackharon Blackharon is offline
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Quote:
Originally Posted by Platt View Post
Excited! Promo codes?
Certainly - we always have a few contests on Facebook/Twitter at and around releases and updates to our games. We even have some here on TA as well, though not as often.
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  #22  
Old 04-19-2012, 09:11 AM
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Blackharon Blackharon is offline
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Still on track - We've got bonus chips for having friends playing the game, bonuses for being the top player online, bonuses for playing more, bonuses for achieving achievements on Game Center... You cannot play the game without getting some kind of bonus.

All you'll need to do is play!

We've finally decided on the final tagline for the game, we didn't go with the contest winners' suggestions though - sorry guys!

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  #23  
Old 05-03-2012, 09:10 AM
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Blackharon Blackharon is offline
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Sent a preview build to a number of people asking for it. Our first game where we're giving such an early view which is exciting for us!

Hopefully this generates some buzz!
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  #24  
Old 05-22-2012, 12:47 PM
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Blackharon Blackharon is offline
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What have we been doing? Making the game 10x cooler.

How would you like to know what your friends think the right answer is?



Of course... they could be wrong, especially when the answers are subjective!
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  #25  
Old 06-07-2012, 12:40 PM
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Blackharon Blackharon is offline
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All in's trailer is done, the app is submitted to Apple and we're finally looking up from our desks and realizing we should probably go home and see the family for a little while before it goes live.

Will you go All in June 21st?


Low bandwidth Version | Pop Up
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  #26  
Old 06-07-2012, 02:24 PM
AnarKitty AnarKitty is offline
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Congrats on getting the game finished and submitted. Looking forward to seeing it when it releases in a couple of weeks.
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  #27  
Old 06-08-2012, 08:02 AM
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Blackharon Blackharon is offline
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Thanks - TA will be one of the first to know (as usual)
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  #28  
Old 06-12-2012, 10:14 AM
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Blackharon Blackharon is offline
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A couple of details I don't think I mentioned yet:

All In will be universal. We've created a lovely iPad specific layout with the extra room the bigger screen has created. Itíll run on all 3rd gen devices and up (iPhone 3GS+, All iPads, iPod Touch 3rd gen+). We tried to make it work for earlier devices but we wanted to use several APIís that werenít available in their iOS versions.

What would you like to see in updates? 1.0 is locked up tight right now but weíre always open to ideas for improving this and our other games.
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  #29  
Old 06-18-2012, 09:38 AM
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Blackharon Blackharon is offline
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I've got good news, and bad news.

The bad news is we forgot to add a button to All in, and Apple has rejected it. We won't be able to launch All in on the 21st. I will have a new release date for you as soon as all our ducks are in a row again.

Happily though, we now have more time to come up with more ways to get more people playing All in! We're juggling ideas like daily contests, promoting our app in new and exciting places, and rewards for our long time fans. When we have a new release date to share we'll also share this exciting news with you!

Last edited by Blackharon; 01-12-2013 at 04:26 PM..
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