App description: Wind-up Knight by Robot Invader is a high-end, action-packed, 3D side-scrolling adventure game, and it's here to show you how games are supposed to be played.

Guide your Wind-up Knight through devilish levels--over 50 in all--to rescue the Princess from the clutches of the evil Black Knight. Run, jump, roll, and slash your way to victory. Not your typical runner game, Wind-up Knight is the type of challenging game you've been missing in your life.

Here are some bullet points all up in your grill:

Over 50 soul-crushing levels in four unique worlds.
Intense platforming action: double jumping, wall sliding, dive and roll, just to name a few cool moves.
Universal app with iCloud support and Game Center achievements!
New weapons and armor unlock as you play the game. Use the Armory to equip items and customize your character!
Original soundtrack by Josh Whelchel.

Wind-up Knight has been designed from the ground up by Robot Invader to provide a console-level experience for your iPhone, iPad and iPod Touch. The Princess hasn't got all day, download it now!

Note: if you are mega awesome it is possible to unlock all the levels in this game for free. If you prefer to pay a few bucks to unlock levels, that's cool too.

Note 2: If you bought Wind-up Knight before its price was changed to FREE on February 22, 2012, make sure to beat the first level before updating to this version so that the content you paid for remains unlocked.
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"A success story from start to finish...Wind-up Knight has quickly skyrocketed to my list of favorite iOS games of 2011." - Tara Long, DESTRUCTOID

"Wind-up Knight is the cream of the crop of its genre. It's gorgeous, runs smoothly and is unfailingly punishing. But it's never unfair, and that's why I love it. 5/5 " - Nissa Campbell, TOUCH ARCADE

"Wind-Up Knight is a game I have no problem referring to as a Must Play. 4.5/5" - Rob Rich, 148APPS

strivemind's comments:



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03-30-2012, 12:33 PM
Is it possible to unlock all of the items by beating the game or do you have to do IAP? I've gotten quite a few from beating certain levels but wondered if you could get them all without buying them.

01-05-2013, 04:55 PM
Theres is a glitch on bookg 2 level iv rolling with the pack
after you kill the wolf your suppose to jump off the wall to go back and get the spade card but it has spikes on the wall, fix please.
01-18-2013, 06:48 PM
This game is fantastic. How in the world did I skip this? And its from 2011 nonetheless!

Finished all levels on book 1 with A to unlock the next one and this game is amazing, despite the freemium aspect (doesnt seem like a big deal so far, in the description it says everything can be unlocked through normal playtime ). Is there an endless mode to unlock?
01-18-2013, 06:56 PM
It's kind of frustrating but the music is alright
01-18-2013, 07:09 PM
Joined: Jul 2011
Location: The red Skittle
Posts: 5,085
I loved this game. Seriously, one of my favorite games ever.

Too bad it went freemium instead of releasing a standalone version, but oh well.


There's no endless mode, Frost.



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01-18-2013, 07:15 PM
Quote:
Originally Posted by Echoseven View Post
I loved this game. Seriously, one of my favorite games ever.

Too bad it went freemium instead of releasing a standalone version, but oh well.


There's no endless mode, Frost.
I can see why it is... Its amazing! Too bad for the endless mode, it would have fit perfectly, thanks for letting me know EchoSeven.
01-18-2013, 07:23 PM
Joined: Jul 2011
Location: The red Skittle
Posts: 5,085
Quote:
Originally Posted by TheFrost View Post
I can see why it is... Its amazing! Too bad for the endless mode, it would have fit perfectly, thanks for letting me know EchoSeven.
I don't know about the endless mode... While it would be nice, they'd have to program sets of obstacles individually and no matter how many they made, it would get repetitive.

I'm pretty sure I read on the blog that every level was hand-made and tuned to perfection.



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01-18-2013, 07:33 PM
Quote:
Originally Posted by Echoseven View Post
I don't know about the endless mode... While it would be nice, they'd have to program sets of obstacles individually and no matter how many they made, it would get repetitive.

I'm pretty sure I read on the blog that every level was hand-made and tuned to perfection.
Probably the same reason Rayman Jungle Run doesnt have it too. Regardless of the endless mode or not, I will enjoy this a lot.. Waiting for those wall jumps full of spikes...

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