This time I'm showcasing a system we've developed for the game, called "dynamic danger perception
"! Please, take a look at the attached pictures. The way it works is simple, sometimes Rose (the main character) will perceive potential danger, like for example some kind of untrustful door/window/object/trap etc. Her reactions and animations will dynamically change. It also affect the way her stamina is managed (yes, you must carefully manage your stamina to avoid getting tired which at the same time affects how fast and good you can fight/run away monsters). Along side the emotional/psychological state of the character!
Also, when Rose is spotted by an enemy or she sees an enemy, her states/animations will change according to that specific event!
Do notice the new exploration system, which allow you to fully 360 degree freedom movement and flashlight exploration of your environments!
PS: There's a lots of interactions in the game entirely related with fear that I'm going to show later in the future!