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Forgotten Memories - A psychological survival horror

03-31-2012, 11:56 PM
Joined: May 2009
Location: Montréal
Posts: 2,176
Quote:
Originally Posted by jare0674 View Post
Any chance of the pc version coming out this year?
Q1-Q2 2013 for the Desktop (PC/MAC) version.
04-03-2012, 02:04 AM
Joined: Jul 2011
Posts: 100
Quote:
Originally Posted by tatoforever View Post
Q1-Q2 2013 for the Desktop (PC/MAC) version.
I'll probably get this on my mac then since I've got an iTouch 4G.

What doesn't kill you, makes you more bad-ass!

GameCenter: RagedSlayer
Gameloft Live: RagedSlayer

04-03-2012, 11:38 AM
This game is looking better as days go by. I am hyped.
04-03-2012, 12:11 PM
Joined: Nov 2010
Location: Asmara, Eritrea
Posts: 1,730
Quote:
Originally Posted by Echoseven View Post
I don't know about the whole game percentage, but the small part I played had a corridor that was entirely pitch black. The light from the flashlight didn't pierce that far and the effect was really effing scary.

In contrast, I played some "horror" games on the PS3 where I could stand at one end of a "pitch black" corridor and see the other using only the light from my flashlight.

Back to FM - standing in front of the door I just exited, looking left and right and not seeing much either way, while eerie silence amplifies your every move? - that is some scary doo-doo.
Damn

Aid is like a pill that numbs the pain, if you take it too often you get addicted. President Isaias Afwerki
This simple and timeless quote sums up Eritrean government & people's self-reliance policy.
04-06-2012, 02:32 PM
Joined: May 2009
Location: Montréal
Posts: 2,176
Alright,
This time I'm showcasing a system we've developed for the game, called "dynamic danger perception"! Please, take a look at the attached pictures. The way it works is simple, sometimes Rose (the main character) will perceive potential danger, like for example some kind of untrustful door/window/object/trap etc. Her reactions and animations will dynamically change. It also affect the way her stamina is managed (yes, you must carefully manage your stamina to avoid getting tired which at the same time affects how fast and good you can fight/run away monsters). Along side the emotional/psychological state of the character!
Also, when Rose is spotted by an enemy or she sees an enemy, her states/animations will change according to that specific event!
Do notice the new exploration system, which allow you to fully 360 degree freedom movement and flashlight exploration of your environments!

PS: There's a lots of interactions in the game entirely related with fear that I'm going to show later in the future!
Enjoy!
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04-06-2012, 05:02 PM
Joined: Jan 2012
Location: Through the rain.
Posts: 480
Ha that's great! Very neat. I don't believe I've seen a game that does this before.

I'm just so sick of breathing!
GC-Ghostz
04-06-2012, 06:47 PM
Quote:
Originally Posted by Ghostz View Post
Ha that's great! Very neat. I don't believe I've seen a game that does this before.
Certainly not recently. What you get instead is "survival horror" like RE:Revelations where the characters act blasé, even in situations that are supposed to be terrifying.

That sounds great...
04-08-2012, 01:18 PM
Joined: Nov 2011
Posts: 235
Tato when you will post new screens and video?
04-08-2012, 02:05 PM
Joined: May 2009
Location: Montréal
Posts: 2,176
Quote:
Originally Posted by FeNoMeN View Post
Tato when you will post new screens and video?
Look at the page 170, I've posted new images with more info about the game.
04-09-2012, 03:54 AM
Joined: Oct 2009
Location: Tamaulipas-Mexico
Posts: 92
Quote:
Originally Posted by squarezero View Post
Certainly not recently. What you get instead is "survival horror" like RE:Revelations where the characters act blasé, even in situations that are supposed to be terrifying.

That sounds great...
Uhm clock tower 3??