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  #51  
Old 04-04-2012, 02:25 PM
phattslagg phattslagg is offline
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iCade support = instabuy

I used to love this game on the pc, despite the fact it would never play for more than a few levels without crashing on two different machines I owned.
  #52  
Old 04-04-2012, 06:24 PM
Delusionaltool Delusionaltool is offline
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want to play this game NAO!!!!!!! cant wait for the release... ipad retina with 60 fps sign me up!
  #53  
Old 04-04-2012, 09:58 PM
NinthNinja NinthNinja is offline
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Quote:
Originally Posted by phattslagg View Post
iCade support = instabuy

I used to love this game on the pc, despite the fact it would never play for more than a few levels without crashing on two different machines I owned.
We intend to support a selection of hardware controllers.

Also, I have spent considerable time on the touch controls. I am pretty close to getting these on par with hardware analog pads - I keep constantly fine tuning two variables and their relationship together to get the mix ratios finely balanced. Once I am happy with the balance then a simple scale can be added so that we can offer a customisation from the menu screens so players can fine tune to their play style.

The principles are based around the idea of self centring the centre of the thumb pad. This means that you will never have to worry about where your thumb is and you will have instant movement feedback. So if you place your thumb down and travel all the way across the screen you only have to go left a little bit to change movement.

I think people will be surprised on how good touch works for these types of games done the right way. I have actually been impressed with how Jeff Minter explores the space of touch on iOS and have taken onboard his principles and improved an implementation of what he did on Minotron.

The release date is probably the end of May. Price - I'll let Josh announce all that but I would say there would be a launch sale... The usual Crescent Moon thing
  #54  
Old 04-04-2012, 10:14 PM
NinthNinja NinthNinja is offline
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Quote:
Originally Posted by Ell Tee View Post
The best part of this game is the music so far, I was a major fan of geometry wars ... just cannot ignore this cool title.
The original version of Mutant Storm had no music but don't worry we intend to use the music from Mutant Storm Reloaded... You can hear the title music from the announcement video I did. The guy that does PomPoms music is James Drabble, a very talented musician.
  #55  
Old 04-05-2012, 10:40 AM
NinthNinja NinthNinja is offline
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Today we all made a start on the menus - design, style and such. A new logo has been designed which will look nice on the retina screen.

Anyway, after the Easter break I'm going to be hyper busy working on the new menu system. Any old hippies will love the effects I have planned
  #56  
Old 04-05-2012, 11:15 AM
DodgerBlue016 DodgerBlue016 is offline
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Out of curiosity, is there any chance this will be coming to iPhone/iPod Touches as well? Looks like an awesome game!
  #57  
Old 04-05-2012, 11:20 AM
NinthNinja NinthNinja is offline
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Quote:
Originally Posted by DodgerBlue016 View Post
Out of curiosity, is there any chance this will be coming to iPhone/iPod Touches as well? Looks like an awesome game!
After the iPad release we will do some tests to see if it is viable.

On Crescent Moons Site the banner:

http://crescentmoongames.com/wordpress/mutant-storm/

Details need to be filled in... but the new logo is in the banner.

Last edited by NinthNinja; 04-05-2012 at 11:22 AM..
  #58  
Old 04-05-2012, 01:50 PM
phattslagg phattslagg is offline
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Quote:
Originally Posted by NinthNinja View Post
We intend to support a selection of hardware controllers.
I don't suppose we can hope for an update for Space Tripper to include iCade support, too, can we?
  #59  
Old 04-06-2012, 10:26 AM
syntheticvoid syntheticvoid is offline
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so... Evertales; the game didn't sell as well as the dev's wanted it to, so the game got ads in an update.

Raid Leader; the game didn't sell as well as the dev's wanted it to, so it got ads in yesterday's update.


Both published through CMG... if Mutant Storm doesn't sell as well as you want it to, can we expect to see ads in it?
  #60  
Old 04-08-2012, 01:36 AM
NinthNinja NinthNinja is offline
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Quote:
Originally Posted by phattslagg View Post
I don't suppose we can hope for an update for Space Tripper to include iCade support, too, can we?
That's really up to True Axis now, Mutant Storm is an entirely different project between companies.

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