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  #511  
Old 04-09-2012, 12:27 PM
Newnation Newnation is offline
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There should definitely be horses as mounts. A pterodactyl would be cool. I saw a picture of ravensword 2 whic showes an Orc or something like that on a pterodactyl. Another mount could be a leopard.
  #512  
Old 04-09-2012, 12:29 PM
Newnation Newnation is offline
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Will there be a way to pickpocket people
  #513  
Old 04-09-2012, 08:52 PM
Edmilan Edmilan is offline
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How about kill cams for criticals that do fatal damage or something like that?
  #514  
Old 04-10-2012, 02:40 AM
Der-Kleine Der-Kleine is offline
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Originally Posted by Edmilan View Post
How about kill cams for criticals that do fatal damage or something like that?
I think it'd be better to have kill cams for the actual kill (like in skyrim). I mean, it is called kill cam.
  #515  
Old 04-10-2012, 06:18 AM
JoeyLP JoeyLP is offline
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Quote:
Originally Posted by squarezero View Post
As a reminder: Skryrim took about 5 years to make with a staff of hundreds and a budget of more than $100 million. Emulating Skyrim is not an option; the only way for CM to deliver a good game is to provide a much more focused experience.

Though a bit of a reality check was in order .
I hope you're aware I was being as sarcastic as possible.
  #516  
Old 04-10-2012, 06:56 AM
squarezero squarezero is offline
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I hope you're aware I was being as sarcastic as possible.
Obviously I didn't. Now I do . I think the message still applies, judging from the requests did features that keep coming in.
  #517  
Old 04-10-2012, 07:22 AM
Edmilan Edmilan is offline
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Quote:
Originally Posted by Der-Kleine View Post
I think it'd be better to have kill cams for the actual kill (like in skyrim). I mean, it is called kill cam.
Yeah i know, that's why i said "criticals that do fatal damage"
  #518  
Old 04-10-2012, 01:35 PM
Jonsie Jonsie is offline
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Will you use a physics engine? In Ravensword there were physics. For example you could run against barrels and blow them away with explosive arrows or the sign in front of the blacksmith would move when you ran against it.
But aralon didn't have physics. How about Ravensword 2?
  #519  
Old 04-10-2012, 03:18 PM
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JoshCM JoshCM is offline
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Quote:
Originally Posted by Jonsie View Post
Will you use a physics engine? In Ravensword there were physics. For example you could run against barrels and blow them away with explosive arrows or the sign in front of the blacksmith would move when you ran against it.
But aralon didn't have physics. How about Ravensword 2?
yes, it has physics.
  #520  
Old 04-10-2012, 04:12 PM
Newnation Newnation is offline
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Hey josh when will you release a trailer on some video footage

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