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04-08-2012, 09:54 PM
#31
Joined: Nov 2009
Posts: 5,148
Developers need to do their homework before releasing apps to the store. If I could tell at a glance this app wasn't going to sell at $3, why couldn't the dev? Wishful thinking and the knowledge they can always drop the price two days later so they've nothing to lose? I'm not going to knowingly cultivate that sort of mindset.
04-09-2012, 01:33 PM
#33
Joined: Jun 2010
Location: Southern Indiana
Posts: 13,415
Send a message via MSN to syntheticvoid
Quote:
Originally Posted by Uncade View Post
I know this is an iOS forum, but I just released Blast Ball onto Android, you can check it out here:
Play Store link
Right on. My wife has an android tablet, and all 3 daughters have android phones... Gonna have to make em all check it out. =oD

:;:CURRENT 'FAVORITES' FOLDER:;:
Bring Me Sandwiches, Phoenix HD, .Decluster Zero, Goblin Sword
:;:GAMECENTER ID:;:
syntheticvoid (please say you're from TA)
04-18-2012, 03:10 AM
#34
Joined: Jun 2010
Location: Napoli, Italy
Posts: 405
Bought tomorrow, great concept, addictive game!!!
For developer:
you think to add iCloud sync and retina update for the new iPad in the future updates?
Thank's

iPhone 6 + 4S + iPad 3 + Mac Mini

GameCenter: dadiduekappa
04-18-2012, 03:19 AM
#35
Joined: Sep 2009
Location: Colorado
Posts: 5,155
Really great game, easily worth the original asking price.
04-18-2012, 12:42 PM
#36
Joined: Dec 2010
Posts: 158
Quote:
Originally Posted by dadiduekappa View Post
Bought tomorrow, great concept, addictive game!!!
For developer:
you think to add iCloud sync and retina update for the new iPad in the future updates?
Thank's
I don't know about iCloud, I've heard of a few issues where it will screw up saves and I'm not sure it's necessary for this type of game.

I definitely want to add iPad retina support, but I don't have a new iPad to test it on right now. The game engine I'm using doesn't support it right now either. It's something I'm going to add in the future, it just might be a while.
04-18-2012, 01:17 PM
#37
Joined: Jul 2009
Posts: 1,725
Does Blast Ball feature audio options (mute music but keep sound effects)? If not, any possibility these will be added at some point?
04-18-2012, 02:45 PM
#38
Joined: Nov 2009
Posts: 3,811
Just wanted to drop in and say that this game is the most fun I've had with my iPod in quite a while. Brilliant gameplay.

Current obsessions: Bug Princess 2: Black Label, Neuroshima Hex, Pinball Arcade, Final Fantasy Tactics, MacGuffin's Curse, 1112, Dangerous, 100 Trials, Ascension, The Quest
Anticipating: Spirit Hunter Mineko, Rogue Touch EX, Fargoal 2, Cursed Realms
04-18-2012, 03:06 PM
#39
Joined: Oct 2010
Location: Denmark
Posts: 258
Quote:
Originally Posted by Guise View Post
Does Blast Ball feature audio options (mute music but keep sound effects)? If not, any possibility these will be added at some point?
You don't have the option to disable sfx and music independently of one another, but hopefully it'll be added in a future update.
04-18-2012, 04:04 PM
#40
Joined: Jul 2009
Posts: 1,725
Quote:
Originally Posted by Qurao View Post
You don't have the option to disable sfx and music independently of one another, but hopefully it'll be added in a future update.
OK. Thanks for the reply.