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#31
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Developers need to do their homework before releasing apps to the store. If I could tell at a glance this app wasn't going to sell at $3, why couldn't the dev? Wishful thinking and the knowledge they can always drop the price two days later so they've nothing to lose? I'm not going to knowingly cultivate that sort of mindset.
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#32
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I know this is an iOS forum, but I just released Blast Ball onto Android, you can check it out here:
Play Store link |
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#33
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Quote:
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#34
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Bought tomorrow, great concept, addictive game!!!
For developer: you think to add iCloud sync and retina update for the new iPad in the future updates? Thank's |
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#35
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Really great game, easily worth the original asking price.
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#36
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Quote:
I definitely want to add iPad retina support, but I don't have a new iPad to test it on right now. The game engine I'm using doesn't support it right now either. It's something I'm going to add in the future, it just might be a while. |
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#37
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Does Blast Ball feature audio options (mute music but keep sound effects)? If not, any possibility these will be added at some point?
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#38
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Just wanted to drop in and say that this game is the most fun I've had with my iPod in quite a while. Brilliant gameplay.
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#39
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You don't have the option to disable sfx and music independently of one another, but hopefully it'll be added in a future update.
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#40
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OK. Thanks for the reply.
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