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  #91  
Old 02-08-2012, 10:23 AM
Drexiel Drexiel is offline
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iPad 2, iOS 5.x
 
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Quote:
Originally Posted by JazzFlight View Post
Anyone else not able to start a single song on an iPod Touch 4th gen?
runs completely fine on my ipod 4
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  #92  
Old 03-05-2012, 09:44 PM
StarCreator StarCreator is offline
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Via the [url=http://www.facebook.com/rayark.Cytus/posts/286201554781740]official Facebook page[/url]:

Quote:
What we've been working on off late, is the new patch of update of Cytus on iOS (Ver.1.2.0) as well as Cytus on Android (for both free & paid version). Hopefully, the aforementioned will be released either by the end of Mar. or the beginning of Apr. As for the changes of features, we will leave that for you guys to find out soon.
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  #93  
Old 03-05-2012, 10:28 PM
Synthesyze Synthesyze is offline
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Oooooh. Nice!

I've really enjoyed this game, so looking forward to improvements and content!

I've got really large complaints about the slide system in this game; too unresponsive at times.
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  #94  
Old 03-05-2012, 11:47 PM
Rayark Inc Rayark Inc is offline
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iPhone 4, iOS 5.x
 
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Default Cytus-[Updates News]

Hello everyone,

It's been while since the last time we informed you the update of features of Cytus on iOS (Ver.1.1.0).

What we've been working on off late, is the new patch of update of Cytus on iOS (Ver.1.2.0) as well as Cytus on Android (for both free & paid version). Hopefully, the aforementioned will be released either by the end of Mar. or the beginning of Apr. As for the changes of features, we will leave that for you guys to find out soon.

However though, we do have one important thing that we would like to have you address on; it's in regards of how to promote Cytus better in the States. Whether it should be the types of music, style of artworks, marketing campaigns such as events, concerts & promotions or whatsoever. In short, any kind of the opinions or suggestions from your end is more than welcome!

Thank you all in advance, & we look forward to hearing from you.

With regards,

Cytus Team
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  #95  
Old 03-06-2012, 02:05 AM
Drexiel Drexiel is offline
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i haven't seen sites like Appspy or Slide to play give reviews... dunno if TA has reviewd the game either... THAT works.... Try and get these sites and more sites to review?

FAAD(Free app a Day) would be a good idea too... Make it free for 1 day and you might get a lot more downloads


Selling the soundtrack could also help (specially since i'd like to buy it XD)

More songs also helps a bit.

trying to get a big update so you can get into New and Noteworthy also helps
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  #96  
Old 04-11-2012, 12:03 PM
VincentVargas VincentVargas is offline
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As far as the States go, Cytus simply needs more visibility. The application is already excellent. Enhanced difficulty (if only to make the game more competitive) would be a big plus. As always, the inclusion of more tracks is also a big help. A rhythm game's longevity is determined by three factors: quality of tracks, quantity of tracks, and modular difficulty (with perfection nearly unattainable). Of course, the user and/or reviewer are ultimately the most relevant judges of those criteria. In time, Cytus should have 30+ tracks (or the option for). I'm betting many, many people would be willing to pay $1.00 per new track in the future.

As someone from the States, I find this application has an exotic appeal. The artwork is fluid and dreamlike, and the soundscapes are lush and foreign. Tracks like Ververg and Les Parfums de L'amour pull me in, even though I am unable to understand the lyrical context. It's comfortably and peaceably enigmatic.

Social media promotionals/advertizements may be the best means of marketing your product, especially in the States, but, in the end, the overall excellence of the application will speak for itself with each update and improvement.
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  #97  
Old 04-13-2012, 01:39 AM
chkenwing chkenwing is offline
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Wow!

Good job on the new update Rayark!

I'm happy you guys took my suggestion into consideration for the soundtrack! I'ma download that bad boy later!

I had a play around with the new update, the "click" option where it makes the sound when you hit the moves, for me anyway, is a bit....weird, but it's good option for those who want to practice the timing.

I have another suggestion you could possibly consider, but I think it may require a lot of work to implement the function.

Basically, as of now, the moves go in line with the beats/music (as the music just plays in the background and you're hitting to the music). It'd be cool if you could implement it where if a player misses the move, then the beat/music does not play in the background. It's a similar feature in games like Jubeat, where if the player misses it, then no music/beat gets played (as you've missed that beat). Basically, the player controls the beats/music as well.

I don't know if that makes any sense to you.

I actually don't know if you can make sense from that.

Last edited by chkenwing; 04-13-2012 at 01:44 AM..
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  #98  
Old 04-15-2012, 03:54 AM
Mattosai Mattosai is offline
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A BIG thanks guys for the soundtrack ! Bought Verveg and ext. version of Retrospective , those songs are simply amazing , as your game is.
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  #99  
Old 04-16-2012, 02:46 AM
N2oXide N2oXide is offline
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I've gotten million master for all songs on easy now ('cept for entrance QQ), time to start working on hard!
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  #100  
Old 04-16-2012, 10:36 AM
ktern ktern is offline
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Join Date: Aug 2011
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Quote:
Originally Posted by chkenwing View Post
It's a similar feature in games like Jubeat, where if the player misses it, then no music/beat gets played (as you've missed that beat). Basically, the player controls the beats/music as well.
Jubeat actually doesn't do that. You could sit there and not hit anything for the entire song and it'd still play. I know what you mean, though, and it's not a bad thought
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