| View Poll Results: Which screenshot do you prefer? | |||
| Option 1 (Current) |
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0 | 0% |
| Option 2 |
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24 | 92.31% |
| Option 3 |
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1 | 3.85% |
| I don't like any of them (Please post why?) |
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0 | 0% |
| I would like options to choose from above |
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1 | 3.85% |
| Voters: 26. You may not vote on this poll | |||
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#1
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Not sure if here is the right place for this topic, if not, please remove it.
We are developing a game named "Air shooter", the concept is a Turret on top of an old bomber, shoot enemy coming around. But we met several issues cannot find best solutions, hope we can get some feedback here to make good decision. Option 1: Current screenshot ![]() But some players feedback that the center area looks too narrow and give user bad feeling. Then we have two solutions. OPTION 2: ![]() OPTION 3: Another one is to keep current one but add a setting option to let user remove the turret ![]() We agreed last one give use best feeling but no realistic. Another issue we met is about design. We have 10 kinds of enemy fighter, and our game is endless mode, player will get experience and upgrade his rank. Some one feel we should let all fighters open for players even some they cannot meet since his weapon is not been updated to support him survive so long to see new fighter, some one (most me) want to use rank to control the kind of enemy fighter they can meet, to let upgrade rank have more value. I know we cannot say which one is good or bad, but is there any one want to feedback your prefer? Want to hear some suggestions. Thanks a lot. Last edited by Red1; 04-11-2012 at 09:53 PM.. |
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