App description: Check out what reviewers are saying about Fireball SE:

"The controls here are absolutely spot on and among the best virtual joystick controls players are liable to find in any iOS game." (4 out of 5) - 148Apps

"Fireball SE has the energy and appeal to last for quite some time." (8 out of 10) - PocketGamer

"It's sort of like Tilt to Live without the tilt, but let's put comparisons asidethis game is seriously fun on its own." (4 out of 5) - TouchArcade

"It's smart, polished, and above all, immediate." - Eurogamer

Smooth Controls, Explosive Action, and Thrilling Escapes!

Fireball: Special Edition is an addictive and challenging, movement-oriented arcade game. Dodge swarms of enemies and lead them to their destruction across 3 modes and 2 difficulty levels.

* Use Meltdown mode to slow down the action and escape from certain death.

* In Waves mode, play through 8 consecutive waves of increasing size and speed.

* In Countdown mode, play 5 unique stages of 3 minutes each and try to score as high as you can with massive combos.

* In Survival mode, play 5 more stages where the goal is to stay alive as long as possible.

Along with full Game Center support, Fireball SE includes local high scores as well as 19 achievements to strive for.

Echoseven's comments:



04-13-2012, 10:20 AM
#91
Joined: Jan 2012
Location: Philippines
Posts: 19,156
Quote:
Originally Posted by radiangames View Post
The update is live:
http://itunes.apple.com/us/app/fireball-se/id503579786?ls=1&mt=8

Again, the big changes:
* Tilt Controls
* New BG Color Options
* New iPad Retina Display
* 10 New Leaderboards (Survival/Countdown Stages)

Details about the update and info on my next game, Ballistic SE:
http://radiangames.com/blog/?p=1065

Hope you guys like the changes!
Luke
On the leaderboards, is it possible for the next update that it shows the control scheme (tilt or vstick)?

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
04-13-2012, 10:41 AM
#92
Exact: It's possible, but you can change the control scheme in the middle of the game.

By possible I mean I could add 1 to the score for tilt players (scores are multiples of 5 normally). Since it's GameCenter you can't really do anything else (it's just a list of scores with no extra data possible). I guess I could just add 1 if you *only* used tilt. Does that sound good?

04-13-2012, 11:41 AM
#93
Joined: Jan 2012
Location: Philippines
Posts: 19,156
Quote:
Originally Posted by radiangames View Post
Exact: It's possible, but you can change the control scheme in the middle of the game.

By possible I mean I could add 1 to the score for tilt players (scores are multiples of 5 normally). Since it's GameCenter you can't really do anything else (it's just a list of scores with no extra data possible). I guess I could just add 1 if you *only* used tilt. Does that sound good?
Sounds good to me... As long as there is an indication if the player used tilt or touch.

But the control scheme change mid game seems to make the purpose of determining which control scheme works best moot.

Thanks! One of my favorite games this here

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
04-13-2012, 11:53 AM
#94
Ahh, in that case I'll make it:

Score ends in...
0/5 - Virtual Stick only
1/6 - Tilt only
2/7 - Mixed (used both during the game)

Then you can get the data you're looking for. Should be a nice quick update (will plan it for when Ballistic SE comes out).
04-13-2012, 12:46 PM
#95
Joined: Oct 2009
Location: Massachusetts, USA
Posts: 968
Edit: Rereading through the last few posts, I think I get it now. Just the scores will end in a different number depending on the control method used. No leaderboard changes are being made.

Now playing: Working my way through the best retro games recently re-relased including Sonic, Raiden Legacy, Blazing Star and more. Keep them coming! And revisiting all Orange Pixel titles...

Last edited by smes3817; 04-13-2012 at 12:53 PM.
04-13-2012, 01:20 PM
#96
Could make a screenshot with a huge explosion (iPad 3 after the retina update):

Original resolution 2.7 Megs: Click/tap here

Resized:


Hurry up! Handpicked & Time-Limited App Store FREEbies & Sales
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04-13-2012, 01:41 PM
#97
Just curious, why is it so important to people to know what control scheme was used? There are tons of games with different control schemes or options for the settings. Would you really want to split up the scores based on every possible setup?

Last edited by Dazarath; 04-13-2012 at 01:46 PM.
04-13-2012, 01:52 PM
#98
Joined: Feb 2012
Location: Omaha, NE
Posts: 608
I don't think it is very important at all, as it will entirely be 100% user preference which works best for you.

I think the inference is that one control scheme may be "superior", and the anecdotal evidence of the control scheme with the greatest number of high scores attributed to it will thereby imply which one is the "best"; as opposed to the high score being mostly due to player skill. (?)

I wasn't going to comment on it, because it sounded like the only difference on the leaderbords would be +/- 2 points ... not actually separate boards.

This is all imo and what I am assuming from the discussion thus far.
04-13-2012, 02:09 PM
#99
Joined: Oct 2009
Location: Massachusetts, USA
Posts: 968
Quote:
Originally Posted by Dazarath View Post
Just curious, why is it so important to people to know what control scheme was used? There are tons of games with different control schemes or options for the settings. Would you really want to split up the scores based on every possible setup?
Thats basically what I was asking in my pre-edited post above. I don't get it. I use what control method works for me and want to compete against people who have chosen the best control method for them. They can use their nose for all I care...

Now playing: Working my way through the best retro games recently re-relased including Sonic, Raiden Legacy, Blazing Star and more. Keep them coming! And revisiting all Orange Pixel titles...
04-13-2012, 02:45 PM
It's just interesting to see, and you'll be able to see, then, what control scheme is producing the highest scores. Why not have that info? It's harmless. If the high score lists were separate, I think that would be bad (though not that bad, as you could just compare the lists), but having them mixed together and just an indication of which control scheme was used would be fun info.

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