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04-07-2012, 09:19 AM
#51
Joined: Oct 2011
Posts: 34
Quote:
Originally Posted by metalcasket View Post
It never crossed my mind, but the color palette is very Game Boy-ish... was that intentional, beril?
Not really, but I actually did some experimentation with a gameboy-ish filter just for fun during the production
04-07-2012, 11:16 AM
#52
Joined: Dec 2009
Posts: 4,086
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Quote:
Originally Posted by beril View Post
Not really, but I actually did some experimentation with a gameboy-ish filter just for fun during the production
Please add that in an update! It looks awesome!

Now that I think about it, HOW ON EARTH DOES A BUNNY HURT A GUNMAN?

Also the first boss battle is brutal, nigh on impossible. How did you guys pass it?


I have beta tested 57 games,
Now a reviewer at App Score!,
I do tweet GameCenter: iVaro/OF ID:1Varo

04-07-2012, 11:33 AM
#53
Joined: Sep 2011
Posts: 4,265
Quote:
Originally Posted by iVaro View Post
Please add that in an update! It looks awesome!

Now that I think about it, HOW ON EARTH DOES A BUNNY HURT A GUNMAN?

Also the first boss battle is brutal, nigh on impossible. How did you guys pass it?
Totally agreed!

Well, and what about the ducks?

I think it's the easiest boss in the game. If he lowers the gun, jump. If he raises the gun, keep crouched. If he jumps, move. That's all. The train boss is way more difficult.
04-08-2012, 11:45 AM
#54
Joined: Jan 2011
Posts: 2,348





GUNMAN CLIVE
is one of the nominees for
Touch Arcade Game of the Week
04/04/2012



Do you like this old-school sidescrolling platform game set in the old west with full 3D graphics and a unique artstyle?

VOTE HERE

- Devs cannot vote for their own games -
04-13-2012, 04:12 AM
#55
Joined: Oct 2011
Posts: 34
Quote:
Originally Posted by Gegoben View Post
Why do some developers make games that force us to hold the iPad in a direction that makes headphones in the way? Developers, pls put in your descriptions that your game is intended to be used with no headphones
There is an update out now which fixes this issue along with a few other bugs
04-13-2012, 05:48 PM
#56
Can't seem to find any information on this, but does this game utilize the new iPad's retina screen?
04-13-2012, 05:56 PM
#57
Joined: Feb 2012
Location: Omaha, NE
Posts: 608
Quote:
Originally Posted by mavere View Post
Can't seem to find any information on this, but does this game utilize the new iPad's retina screen?
No it does not.

The dev had mentioned (on another forum) he did not have a new device to test it on and did not want to blow the framerate.
04-13-2012, 08:16 PM
#58
Quote:
Originally Posted by sladeums View Post
No it does not.

The dev had mentioned (on another forum) he did not have a new device to test it on and did not want to blow the framerate.
That's too bad, I was planning to get this for my new ipad.
04-13-2012, 08:29 PM
#59
Joined: Feb 2012
Location: Omaha, NE
Posts: 608
Well, that's not to say it never will ... beril would have to answer that.
06-21-2012, 11:54 PM
#60
Joined: Jun 2011
Posts: 1
I just picked this game up and it's pretty awesome. I like the challenge that the game presents, but most times I die it seems to be because I missed a directional control or jump button. It's almost frustratingly difficult.

Are the controls something you just have to get used too or are other people experiencing this problem?

Are there certain input setting in the game options that make the controls more responsive?

Thanks in advance.