Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #381  
Old 04-26-2012, 10:36 AM
Psac42 Psac42 is offline
Senior Member
iPhone 5, iOS 6.x
 
Join Date: Jan 2011
Posts: 323
Default

In general this is one of the most frustrating and difficult games I've played so far on iOS. I love it.
Reply With Quote
  #382  
Old 04-26-2012, 12:00 PM
Markku Markku is offline
Senior Member
iPad 2
 
Join Date: Jul 2011
Posts: 1,086
Default

Anything bad about this game ?
Reply With Quote
  #383  
Old 04-27-2012, 07:57 AM
LOLavi LOLavi is offline
👮 Spam Police 🚓
iPod Touch (4th Gen), iOS 5.x
 
Join Date: May 2011
Location: Finland
Posts: 8,375
Default

Quote:
Originally Posted by Psac42 View Post
In general this is one of the most frustrating and difficult games I've played so far on iOS. I love it.
Ditto. I both hate it and love it.
Reply With Quote
  #384  
Old 04-27-2012, 09:51 AM
yoko yoko is offline
Junior Member
 
Join Date: Apr 2012
Posts: 18
Default like Zelda!

if you like Zelda, you'll like this game!
Lots of fun!
Reply With Quote
  #385  
Old 04-27-2012, 11:19 AM
coderkid coderkid is offline
Senior Member
iPhone 5c, iOS 7.x
 
Join Date: Nov 2010
Posts: 465
Default

Quote:
Originally Posted by Tikicobra View Post
I agree with this. I was actually thinking about this during a tough encounter.

I also think that the boss battles are extremely frustrating. I'm at the guy who's being shielded by the machines, and you have to go into the shadow realm or whatever to destroy them, and it's extremely frustrating. All of the boss fights' attacks are extremely hard to avoid without a dodge or block button, and I find myself getting stuck between smaller enemies who eat away my health. This fight is particularly bad because I'll run out of mana and have to wait for it to recharge, and the super fast little creatures that the guy spits out are impossible not to get hurt by.
•••Spoiler:  I kind of cheated on that one. What I used was the Shadow Trinket on my armor (regenerates your health over time) to keep from dying. Whenever I got low on magic or health, I'd just kind of rebound/jump continually on the side slopes, helps to avoid his attacks until you're good to go.

Also I should mention that whenever you're finding something particularly difficult, it's worth it to go back and find all the treasures - be it for XP, money to buy a new sword/armor, a trinket, whatever, it'll help.

Quote:
Originally Posted by coderkid View Post
I have the exact same question! I just finished the game and I loved it, only thing I didn't like was lack of storyline/character development. Will there be expansion or a Swordigo 2? :P
Can anyone answer this question for me?

Quote:
Originally Posted by Armchair Allstar View Post
I'm enjoying the game so far but there are a few mechanics that aren't quite polished that have been bothering me a bit. (I'm about 50% in)

1. If you get hit you blink but aren't invincible. This makes it so you can get ping ponged between two enemies until all your health is gone. This can also occur if you fall off a platform and the game decides to re-spawn you on an enemy.

2. The sword swinging has a few issues.

If there are a bunch of smaller enemies clumped together you can only hit one of them at a time with your sword clipping through the others. Its a little frustrating when your fighting on a small platform.

Speaking of small platforms the sword swinging makes you step forward. This can lead to a lot of unintended deaths. This combined with you not being able to hit grouped enemies can cause you to walk into an enemy and lose health (or bounce off the platform only to be spawned on top of said enemies).

Lastly, since the arc of the swing changes (sometimes over your head, sometimes not) it makes fighting flying objects (like bats) rather annoying.

Its definitely a nice little game but some are talking it up to the levels of Metroid or Zelda which is a bit miss-leading. I would maybe call it an indie take on a Metroidvania. It has a lot of potential but could have used a bit more time in the oven.
I agree with this 100%, but it's odd I didn't think to post it here - I just worked around the problem. I agree especially with #1, which is why I always tried avoid getting mashed in between to enemies. And attacking flying enemies is VERY difficult, which is why I much prefer using magic to defeat them, but magic doesn't regenerate that fast or level up to increase your amount.

Last edited by coderkid; 04-27-2012 at 11:26 AM..
Reply With Quote
  #386  
Old 05-09-2012, 08:08 AM
Psac42 Psac42 is offline
Senior Member
iPhone 5, iOS 6.x
 
Join Date: Jan 2011
Posts: 323
Default

Is there anyway to resync achievements on GameCenter after being offline for a while? I'm up to the final boss (I think), and I've been everywhere, got all the treasures, but I played a lot of the game on two flights across the pond, so a lot of the achievements I know I completed (like finding Thorn) aren't registering. Any thoughts?
Reply With Quote
  #387  
Old 05-09-2012, 08:23 AM
VaroFN VaroFN is offline
Senior Member
iPhone 4S, iOS 7.x
 
Join Date: Sep 2011
Posts: 3,670
Default

Quote:
Originally Posted by Psac42 View Post
Is there anyway to resync achievements on GameCenter after being offline for a while? I'm up to the final boss (I think), and I've been everywhere, got all the treasures, but I played a lot of the game on two flights across the pond, so a lot of the achievements I know I completed (like finding Thorn) aren't registering. Any thoughts?
I think that there was an option in the menu called sync. I deleted the game after completing it, so I don't know where it is.
Reply With Quote
  #388  
Old 05-09-2012, 08:48 AM
November's Chopin November's Chopin is offline
Senior Member
 
Join Date: Jul 2010
Posts: 871
Default

Does anyone know how to get to the other side of the screen in the map where you fight the grim reaper monster (I think it's called corruptor or something) who is immune to everything except your magic projectile (most boring and frustrating fight in the game)? Nothing happened when my character killed the grim reaper. I'm pretty sure it leads somewhere because in the world map there is an unexplored area this way.
Also what am I supposed to do with the purple gurgling ooze things that hang from the ceiling? I tried everything from cutting i, shooting it, trying to throw a bomb and let it explode in mid-air, and equipping the fire/shadow trinkets on various slots, nothing works...
I wish there is a moment of immunity after getting hit by an enemy, so many times the character gets hit many times in a row without recovery. Also the knockback effect from enemies should be WAY less. How can touching an enemy knock you back that much? Not even getting a sword knocks the enemy back.
Reply With Quote
  #389  
Old 05-09-2012, 08:55 AM
psj3809 psj3809 is offline
Moderator
iPod Touch (5th Gen), iOS 7.x
 
Join Date: Jan 2011
Location: England
Posts: 8,151
Default

Going by memory !

After you kill the reaper use that power (where it goes all red - Dimension Rift) as you'll see a platform to walk across (wont appear if you dont turn on that power)

As for the 'purple oozing blobs' i did the same and thought you attacked it but its used with the Dragons grasp. So you use that to 'pull yourself' up to get to a higher panel etc. So whenever you see those blobs its often because you need to get to a higher point on the screen
Reply With Quote
  #390  
Old 05-09-2012, 11:36 AM
Psac42 Psac42 is offline
Senior Member
iPhone 5, iOS 6.x
 
Join Date: Jan 2011
Posts: 323
Default

Quote:
Originally Posted by VaroFN View Post
I think that there was an option in the menu called sync. I deleted the game after completing it, so I don't know where it is.
Awesome, that did it, thanks!!
It's on the main menu before selecting a game to play.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent