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Originally Posted by Tikicobra
I agree with this. I was actually thinking about this during a tough encounter.
I also think that the boss battles are extremely frustrating. I'm at the guy who's being shielded by the machines, and you have to go into the shadow realm or whatever to destroy them, and it's extremely frustrating. All of the boss fights' attacks are extremely hard to avoid without a dodge or block button, and I find myself getting stuck between smaller enemies who eat away my health. This fight is particularly bad because I'll run out of mana and have to wait for it to recharge, and the super fast little creatures that the guy spits out are impossible not to get hurt by.
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•••Spoiler: I kind of cheated on that one. What I used was the Shadow Trinket on my armor (regenerates your health over time) to keep from dying. Whenever I got low on magic or health, I'd just kind of rebound/jump continually on the side slopes, helps to avoid his attacks until you're good to go.
Also I should mention that whenever you're finding something particularly difficult, it's worth it to go back and find all the treasures - be it for XP, money to buy a new sword/armor, a trinket, whatever, it'll help.
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Originally Posted by coderkid
I have the exact same question! I just finished the game and I loved it, only thing I didn't like was lack of storyline/character development. Will there be expansion or a Swordigo 2? :P
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Can anyone answer this question for me?
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Originally Posted by Armchair Allstar
I'm enjoying the game so far but there are a few mechanics that aren't quite polished that have been bothering me a bit. (I'm about 50% in)
1. If you get hit you blink but aren't invincible. This makes it so you can get ping ponged between two enemies until all your health is gone. This can also occur if you fall off a platform and the game decides to re-spawn you on an enemy.
2. The sword swinging has a few issues.
If there are a bunch of smaller enemies clumped together you can only hit one of them at a time with your sword clipping through the others. Its a little frustrating when your fighting on a small platform.
Speaking of small platforms the sword swinging makes you step forward. This can lead to a lot of unintended deaths. This combined with you not being able to hit grouped enemies can cause you to walk into an enemy and lose health (or bounce off the platform only to be spawned on top of said enemies).
Lastly, since the arc of the swing changes (sometimes over your head, sometimes not) it makes fighting flying objects (like bats) rather annoying.
Its definitely a nice little game but some are talking it up to the levels of Metroid or Zelda which is a bit miss-leading. I would maybe call it an indie take on a Metroidvania. It has a lot of potential but could have used a bit more time in the oven.
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I agree with this 100%, but it's odd I didn't think to post it here - I just worked around the problem. I agree especially with #1, which is why I always tried avoid getting mashed in between to enemies. And attacking flying enemies is VERY difficult, which is why I much prefer using magic to defeat them, but magic doesn't regenerate that fast or level up to increase your amount.