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03-23-2012, 08:20 PM
#11
Joined: Jul 2010
Location: Copenhagen, Denmark
Posts: 1,390
Quote:
Originally Posted by gunxsword View Post
Technically, everything in this game except resurrection is obtainable through normal gameplay.

However, seeing as how upgrade costs increase by 500 coin per level, health and bomb costs 100 coins per purchase and enemies drop 1 coin per kill, it's hard not to think that IAP is being forced down the player's throat.

Plus, stages take some minutes to complete. This only makes the grinding more time-consuming than I'd like it to be.

Purely gameplay wise, this is a pretty good shmup. Just expect some high priced item + grind if you're not skilled enough to whittle down the boss' HP without extra firepower.
Thank you for your impressions. Much appreciated.
I'm gonna try it out, but I'll probably hit that pay-wall, and put it aside then. What a shame...

"To stop the flow of music would be like the stopping of time itself, incredible and inconceivable."
Aaron Copland
03-23-2012, 11:52 PM
#12
Game Impressions

Yeech. Left 1* review on app store. Look at that. I'll add more here later. Thanks anyways Sanuku.

Update1:

Ok, played again and upping my rating to 2*. You can use your own music in game. Backgrounds are good. Ship models are good though only boss animates and only a little. Bullet variation and color good. Even on easy setting game is hard. Biggest minus is frame rate. On ipad3 fps is below 30 imo. Game is salvageable. Will continue to update once I'm able to upgrade weapons/ships.

Game is equivalent to 1st gen shmup on ipad1. Inferior to best of that class e.g. Assault Squadron. Super Laser is closest comparison.

Damn, just noticed there's a lite version! Try it first.


Update2:

Was able to upgrade weapons to laser and as you know, I'm a sucker for beam weapons. Rating now 2.5*. I foresee a 3* rating if previous flaws corrected. I still see this as an average gen1 shmup. As mentioned before, graphics and gameplay on Phoenix HD and Shogun are far beyond this game. Of course the Cave games are included in the top tier.

Last edited by RCranium666; 03-24-2012 at 06:54 PM.

03-24-2012, 01:56 AM
#13
It's terrible what they've done here. No matter how much I may dislike an app, I usually don't feel ripped off if it's only a doller or two. Tonight I feel ripped off. The purchase health mechanic combined with very bad IAP balancing (ridiculously unbalanced for a paid game) makes this an instadelete. It's a shame because with the multiple ships, upgrade systems, and some decent gameplay elements there's a solid foundation for a shmup. The developer had to actually put some serious effort into making this not any fun to play because it should have been a much better game.

Last edited by Royce; 03-24-2012 at 02:00 AM.
03-27-2012, 06:16 PM
#14
Game has been updated. Frame rate seems to have been improved. Will post more later.
03-28-2012, 11:20 AM
#15
Quote:
Originally Posted by SumoSplash View Post
One example of sloppiness that I find common with shooters which AstroWings2 has also fallen victim too is how weapons that fire intermittently do not originate from the object they are being fired from when you move the ship quickly. For example, when the side weapon pods are equipped and your move you ship side to side quickly, the lasers they emit will appear and fire in empty space as opposed to being fired from the pods themselves as they move. The lasers can't keep up with the movement of the ship. This also goes for the green lasers that fire from the back of the ship.

Yeah it may sound particular, but it just seems like something that keeps happening in a lot of the shooters I play. Weapons that fire constantly (or near constantly), like the yellow laser, don't have this issue since they are being continuously emitted.
I haven't noticed the problem with the weapons but I did notice the ship animation. Fps increase helps a lot. I now give it 3*. It's a tough shmup without being bullet hell. Still underwhelmed though. At least I can have a little fun with it. The music is really annoying!

Last edited by RCranium666; 03-28-2012 at 05:17 PM.
04-14-2012, 01:02 AM
#16
Final update: Downgrading to lowest possible due to introduction of new game without improving this one. 1 freaking *.

Last edited by RCranium666; 04-14-2012 at 01:20 AM.
06-20-2012, 01:30 AM
#17
Quote:
Originally Posted by SumoSplash View Post
There is an AstroWings 3 out, I just saw it on AppShopper. Um, didn't AstroWings TWO just come out?
The 3rd game will probably have a reworked UI, background art, splash screen, title screen and recolored sprites.