App description: Saturday Morning RPG is an episodic role-playing game firmly set in a world inspired by 1980s Saturday morning cartoons.

The game follows the story of Martin Marty Hall, an average high school student who has been gifted a powerful ability to channel magic through everyday objects. With his newfound powers Marty has inadvertently attracted the ire of the worlds most heinous villain the evil Commander Hood. This leads Marty into a series of dangerous plans that he must unravel to save the world (several times!).

Saturday Morning RPG is a Japanese style RPG that allows players to build Martys power up throughout multiple stand alone episodes. Players can carry over stats, inventory, and even story decisions between these episodes (sometimes your actions in one episode will ripple into previous or future episodes!). Saturday Morning RPG is a truly unique and engrossing role-playing game experience that can not be missed!

9 out of 10 (Gold Award): "A heart-felt love letter to Japanese role-playing games and 80s popular culture, Saturday Morning RPG is likely to prove irresistible to anyone over the age of 30." - Damien McFerran, pocketgamer.co.uk

9.5 out of 10: Saturday Morning RPG is one of the most ambitious handheld games Ive played in a long time, and its unbelievably well done. Adam Jones, stashow.net

93 out of 100: Saturday Morning RPG is a refreshing take on the genre. Matt Smith, n00balert.com

This is how JRPGs always should have felt! - Sean Koch, iFanzine.com

I found myself desperately wanting more. Trevor Faulkner, elder-geek.com

Touch Arcade Forums Game of the Week, Kotaku Gaming App of the Day, USA Today's Portable Pick, and several other accolades. Don't think twice about playing this game!

Sanuku's comments:


Message from the Developer about the iAP:

Quote:
Originally Posted by MightyRabbitJosh View Post
Hi - Lead Designer and Programmer from Saturday Morning RPG here! Thanks for all the awesome posts so far!

Future episodes of Saturday Morning RPG are still in full development so we didn't want to include a "Full Purchase" option when we couldn't guarantee a certain amount of content. We don't want to rip you guys off!

Episodes are priced at $1.99 each (USD) and there is some other very unobtrusive IAPs in the game (Cereal Box Tops and Cheat Points). Cereal Box Tops let you buy stats or stickers and cheat points let you cheat in battle. Neither of those are necessary for gameplay and we certainly don't force into buying them (most people probably won't even find the cheat menu!).

As we create more episodes we will be offering diminished pricing to people who buy every episode (for instance if you buy the first five episodes we'll offer you the next few for half price, or something similar).

We're also going to put in updates for people who opt to buy nothing like an endless battle survival mode - and hopefully, an open world mode.

Really, we just want as many people as possible to play and enjoy our game.



Quote:

After this is said - Enjoy watching the first few Minutes of probably the Game of the Week and maybe even the Game of the Month...
04-14-2012, 03:03 AM
The new icon is fantastic!

Maybe my rhythm tap idea will make it into a weapon minigame in a sequel or something. It's definitely ambitious. Would love to relive some of those theme songs though!

Really look forward to the switchable charge, that's one of my main turnoffs gone right there.

Couple of other comments:

You have another sale. But it wasn't super-straightforward to find where to do it. I appreciate that you're not all in our face with the IAP, and I'm sure you prompt after finishing Episode 1, but you might consider making it slightly more obvious for us impulse types.

The exploration camera is at an awfully tight zoom. It feels really claustrophobic to me, especially with the pixel art (blocks good. huge blocks, not so good.) I can't get a sense of the geometry of the world I'm exploring at this level of zoom.

If there's a way to zoom out, I missed how to do it. If there's not, adding one might be nice.
04-14-2012, 08:04 AM
Any chance of a sweep the leg attack in a future EP?

04-14-2012, 10:48 AM
Joined: Jan 2011
Location: Forge World
Posts: 6,310
Quote:
Originally Posted by Robotwars View Post
Any chance of a sweep the leg attack in a future EP?
Nice :-) "your the best! Nothing's gonna ever keep you down"
04-14-2012, 04:00 PM
Quote:
Originally Posted by geoelectric View Post
Couple of other comments:

You have another sale. But it wasn't super-straightforward to find where to do it. I appreciate that you're not all in our face with the IAP, and I'm sure you prompt after finishing Episode 1, but you might consider making it slightly more obvious for us impulse types.

If there's a way to zoom out, I missed how to do it. If there's not, adding one might be nice.
We added a prompt to the game that will incentivize an upfront Episode 2 purchase. We found that 90% of Episode 2 purchases happened after completing Episode 1 (we prompt for a purchase at that point) - it was definitely an issue of most people having no idea it was there. We also added an achievement for exploring the main menu - on top of that you'll earn a tiny bit of experience the first time you click on the stuff in the living room. We're hoping all of that will lead to an upswing in purchases.

Camera zoom would be an interesting thing to implement - we could definitely tinker around with the idea - it might cause an issue with how some of the levels were constructed, though.
04-14-2012, 04:02 PM
Quote:
Originally Posted by Robotwars View Post
Any chance of a sweep the leg attack in a future EP?
Billy is going to gain that attack for a future battle - maybe we can have Marty counter with a Crane stance. Totally serious here.
04-14-2012, 04:09 PM
Joined: Jan 2011
Location: Forge World
Posts: 6,310
Quote:
Originally Posted by MightyRabbitJosh View Post
Billy is going to gain that attack for a future battle - maybe we can have Marty counter with a Crane stance. Totally serious here.
Omg! Seriously? You really are bang on the right track to making this game better and better.
"knowing is half the battle" and you obviously know what your doing :-)
04-14-2012, 04:39 PM
Quote:
Originally Posted by MightyRabbitJosh View Post
Billy is going to gain that attack for a future battle - maybe we can have Marty counter with a Crane stance. Totally serious here.
Never been more proud to live in Raleigh.
04-14-2012, 06:11 PM
Joined: Nov 2011
Location: Tiskilwa, IL
Posts: 421
Quote:
Originally Posted by MightyRabbitJosh View Post
Billy is going to gain that attack for a future battle - maybe we can have Marty counter with a Crane stance. Totally serious here.
Exactly why I'm such a huge fan. Amen.

Tim Eggers
@Tim_Eggers
04-16-2012, 10:37 PM
Just for fun suggestion

Hey Mightyrabbitjosh,

Would you consider putting an intro theme and song in a future update? I think it would fit the saturday morning cartoon era well. Great game!
04-17-2012, 09:58 AM
Quote:
Originally Posted by krispydp View Post
Hey Mightyrabbitjosh,

Would you consider putting an intro theme and song in a future update? I think it would fit the saturday morning cartoon era well. Great game!
The song that plays on the title screen is actually our theme song - we've had ongoing discussion with Harry Partridge (of Saturday Morning Watchmen fame) about getting an actual animated intro to go with the song; unfortunately, while Harry is interested he has always been super busy and we haven't been able to offer enough money to pull him away from other work.

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