|
#881
|
|||
|
|||
|
Any more weapons and gear coming out soon?
|
|
#882
|
||||
|
||||
|
Quote:
I will make sure to keep you up to date! |
|
#883
|
|||
|
|||
|
Quote:
|
|
#884
|
|||
|
|||
|
Just played game with mr+Sam if you are on here. (multiplayer of course). Starting about level 14-15 I started getting poor connection problems and really bad lag before it became unplayable.
My network connection is pretty good too. I did forget to restart ipad3 before playing but looks like others have experienced this as well. Next game was flaky with 3 people, 1 dropped out and was fine after. I was carried by the person a bit especially last 3 levels. I think I need to level up some. I'm level 40. Thanks Harry... Something or other! I kept dying by miss pressing health or thought I hit it and it didn't take. Fun fun fun my game enter name was wayaheadofyou but will be changing it to match name here. First time through level 20! Last edited by dexx0008; 04-13-2012 at 11:43 AM.. |
|
#885
|
|||
|
|||
|
Thank you kiloo for quick response
|
|
#886
|
|||
|
|||
|
Silver collected: 6,800,000+
Silver spent: 4,000,000+ Medipacks used: 11,000+ Defense boosts used: 360+ Shockwaves used: 4,700+ Speed boosts used: 12,000+ Damage boosts used: 41,000+ Yikes... I would use the defense boost just as much as my damage boost only if it had a different purpose. The purpose I have in mind is... The defence boost should be used to cancel out 1 shot from the enemy during its cycle of use. Before the cool down portion kicks in. If the player were to get hit then it would not affect the multiplier nor be considered a hit on hp. And the defence boost should only be good for avoiding 1 shot and after that it is all cool down. Once the player gets hit the defence shield shatters and is on cool down so he can repeat the use of this boost. What do you think? I believe this would be of great use when there are gunners scattered all over with bullets flying from different directions. It really helps especially when you know there is no way to avoid the shot coming in. Last edited by Scary Guns; 04-13-2012 at 08:09 PM.. |
|
#887
|
|||
|
|||
|
Quote:
All is working fine, "ITS TIME FOR THE KILLING!" |
|
#888
|
|||
|
|||
|
Quote:
or there is a lag. If there is only one player in the coop game, there is virtually no problem of avoiding the shots.
|
|
#889
|
|||
|
|||
|
Behemoth...
Last edited by Drummerboycroy; 04-15-2012 at 12:05 AM.. Reason: Answered my own question... |
|
#890
|
|||
|
|||
|
Twin Ho. If you read this stop running around as if it is solo. They stop chasing you and surround the allies. Also you run way more than needed. Play agressive by shooting them down and not running away. Vs lurkers you dont need to run near the walls since it is the worst thing to do vs oncoming lurkers. You need to dodge them by running towards the wall not towards the center. It's an easier escape route.
Also when playing for score you need to pick out the units in order. For example. Wave one has one lvl2 bird which needs to be saved for last. Wave two will have more lvl2 birds plus gunners. Kill the lvl2 birds before the gunners. Same story for wave three. You should complete wave three with about 58,913 at 100x. After this is completed shoot down everything in a clean manner by letting them settle on the playing floor. Thank you
|
![]() |
| Thread Tools | |
|
|