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#291
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^ bro, don't bother, ppl here are too sensitive to take criticism XD feel free to be as patronizing are you want, but for christsake DO NOT be a critic here, you're not allowed to disagree, apart from that, i agree with you.
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#292
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Basically, what you see on that video is a speedrun: the player knows exactly where every enemy will come from and he's placing his shots before they appear on screen. Frankly, that's how I play the game on the PC. That is not how the game is meant to be played: firefights are supposed to be chaotic, bewildering, go-for-broke. Bullet-time is supposed to be there to slow things down so you can make sense of the chaos. As Max says in the game (just as he goes into the Cogniti mansion), control is just an illusion. I find that on the iPhone I'm playing more in that spirit, and I'm having a heck of a lot of fun doing it. BTW, there are bullet trails when you jump-dodge. |
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#293
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Wow, I'm seriously impressed with how fun this game is. Didn't play it back in the day, but something just clicks. 9mm was fun for what it was, but I'm glad the iOS community is getting the chance to enjoy more quality games like this. Here's to more great ports!
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#294
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![]() my biggest complained is control, besides that everything are okay. i think the controls is the main part where its missing its experience. what I'm trying to say from the video is how easy the player can dodge the enemy bullet and take the action forward to bullet time and how easy he can aimed at the enemy. precise control and move target while shoot are all that i asked. ps. at this point i can say that war drum studios should implement what gameloft did with 9mm (in their own style of course). again sorry for my very bad english
Last edited by redribbon; 04-15-2012 at 12:58 AM.. |
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#295
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I'm actually really impressed with how Rockstar handled this. Having not played GTA3 Mobile, I expected a game with a low frame rate, bad lag, and mediocre graphics. It turned out not to be any of the above, at least not enough for me to complain.
Although, I'd really like iCloud support. I'm getting a new iPad in a few weeks, and would like to try Max Payne on it... |
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#296
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The way the app store allows updates is cool of course. Bug fixes and so on. But on the PS2 you got what you got and learned to live with the game in whatever state it was released. I quite like the way it was. Every thread on this forum has some poor dev implementing features that weren't in his own game just to keep people happy.
Obviously there are some games that benefit from some constructive criticism but I've seen armchair critics complaining about a $1 game's icon and think...jeez give the guy a break! |
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#297
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Bought this a couple of days ago, and just started playing it now. I have never played the max Payne series before, and this is what I have to say.
IMO I like 9mm more... But in terms of storyline I'd have to go with Max Payne. If 9mm got a retina display update, I'd honestly delete this and redownload that. My opinion. But yes, this is worth the $3 I spent on it. |
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#298
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The thing to keep in mind about that video is that the player clearly has the levels memorized. You can tell: he sits in wait behind the couch after killing the Finito brothers because he knows that more goons will be coming out from the door. That's how I play the PC version now, but that's not how I played it in my first couple of playthroughs. My point is that I'm appreciating the iOS version because it feels more chaotic -- more like the first time I played the game over a decade ago. Again, I'm not defending the current control scheme, just appreciating it .
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#299
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#300
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