Super Ninja Therapy - Pixel art fighting game
Super Ninja Therapy official launch st to Thursday, Nov 8th!.
What if instead of paying your psychologist, numerologist or any other nonsense-ologist, you could access the ancient knowledge of Ninja Therapy sessions, where you could take your anger into therapeutic realms?
What if these sessions were free?
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Yes, we are all starving for a fast paced fighting game for iPhone, with inspiration drawn from classics such as Karateka, Street Fighter, Double Dragon, and modern classics such as Super Crate Box.
Some key features:
- Free Ninja Therapy sessions for your raging soul
- Game Center integration with leaderboard and achievements
- 10+ different enemy types to fight: Samurai, Assassin, Wrestler, Red Monk, Sushi-chef, Chainsaw teenage girl and more
- Detailed, rich pixel art, with backgrounds inspired by picturesque Japan
- Awesome original chiptune music by Gisle Martens Meyer, aka Ninja 9000
- 30+ screens of endless play mode
- Upgrade your ninja's super special weapons
- In App Purchases for virtual currency, for those who need a boost in their Goldies bank balance. That's right, but before you hang us on the nearest pixel tree, please read the FAQ below.
Q: What’s the story with virtual currency? why not a proper paid game and not this In-App nonsense?
A: Thanks for asking. Although many gamers see this as a breach of the core gamer constitution, chapter 5, paragraph 2a, we are happy to defend our cause. The battle for indie development is tough and long, but we believe this way we can actually support ourselves, stay afloat and possibly even achieve returns for our immense investment and efforts. Although some of you may think we are happy to work for nothing, we are not. At least some of us.
Q: So it's play to win, right?
A: Nope, the game was built with the gamer community in mind, so it's definitely possible to enjoy it without purchasing any more money. The IAP is for the people who have a day job, 3 kids, and a cat that pisses on the carpet every sunday morning, but even they cannot win without developing their actual fighting skills.
Q: What about iCade support?
A: This is currently in the works, will be added very soon.
Q: Why did you make this game so hard?
A: Tough question. we truly believe the therapeutic process of failing is an important part of playing games. Actually, in some games the joy of dying can be a good match for the fun of winning. Taking on the tradition of games such as Super Crate Box, we believe our players deserve a good bit of slappin’. For their loyalty.
Q: My 3 y.o. nephew played the game and found it too hard. What the heck?
A: The game is not for kids. but you can get our previous game, Tiny Fireman, which is 100% child safe, and a quality title in its own merit.
We are excited about the game and wanted to share some of the early info to start a dialogue with our community.
Here's a couple of screenshots of the current state of the game:
Red Monks rolling their deadly fire wheels
This lucky ninja got a Goldies purse to collect, only there are a few enemies along the way.
Game over scene (Gisle, the musician, thought this is the most fun part of the game)
Would be awesome to read your suggestions, feedback and criticism.
Last edited by Samuramu; 11-05-2012 at 07:34 AM.. Reason: changed video link