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Run company

04-15-2012, 07:32 AM
#1
Joined: May 2011
Posts: 220
Run company

Can you run a small company with a game and userbase line OMGPOP with just 4 people?

A single programmer, artist, sound person and a marketer?
04-15-2012, 08:35 AM
#2
Joined: Nov 2009
Location: Wellington
Posts: 797
Instagram has 13 people total and 40m users.

Nimblebit who made Tiny Tower has 2 staff and over 1m DAU.

04-16-2012, 04:56 AM
#3
Quote:
Originally Posted by PikPok View Post
Instagram has 13 people total and 40m users.

Nimblebit who made Tiny Tower has 2 staff and over 1m DAU.
The best answer, EVER! ;-)
04-16-2012, 06:08 AM
#4
Joined: May 2011
Posts: 220
Servers

How many servers do they need?
04-16-2012, 09:13 AM
#5
Entirely dependent on your code.

Looking for a writer? PM me

Game Designer of:
Family Feud 2 My First Huge Apple Feature!
Pickpawcket
And a bunch of other games you've never heard of!
04-16-2012, 01:06 PM
#6
Quote:
Originally Posted by Blackharon View Post
Entirely dependent on your code.
I'm not pretty sure of it, it's more about what they intend to do, not only the code, the code cannot handle 40 millions users without a server care..
04-16-2012, 01:28 PM
#7
Quote:
Originally Posted by Seong Mi-na View Post
I'm not pretty sure of it, it's more about what they intend to do, not only the code, the code cannot handle 40 millions users without a server care..
Of course, I could have gone more into depth but the gave a generic response to the generic question.

It depends on your server, it's RAM and CPU, how clean your code is, how 'chatty' your game/app is plus 101 other important things.

Looking for a writer? PM me

Game Designer of:
Family Feud 2 My First Huge Apple Feature!
Pickpawcket
And a bunch of other games you've never heard of!
04-16-2012, 02:38 PM
#8
Quote:
Originally Posted by Blackharon View Post
Of course, I could have gone more into depth but the gave a generic response to the generic question.

It depends on your server, it's RAM and CPU, how clean your code is, how 'chatty' your game/app is plus 101 other important things.
BTW, because we're talking about server stuff, I would like to ask also about the Cloud option.

Which Cloud service that we often use while producing game on iOS?
04-18-2012, 04:43 AM
#9
Joined: May 2011
Posts: 220
Is it better to have your own hardware servers or hire online servers?
04-18-2012, 06:30 AM
#10
Quote:
Originally Posted by pinkandpurple View Post
Is it better to have your own hardware servers or hire online servers?
Have you looked at 3rd party services?

Such as http://www.pubnub.com/

Pixel Envision - Creating fun apps for iOS & Android

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