SHADOWKEEPER: Eye of the Beholder inspired Dungeon Crawler

04-11-2012, 09:09 PM
#31
Quote:
Originally Posted by kukulcan View Post
Here is a first teaser of the 3D engine Andreas writes. Realtime soft shadows and ambient occlusion, but right now a little on the slow side:



But it is not yet optimized and btw. movement will still be grid based.
WOW! This looks incredible!! Looking forward to seeing more screenshots!!
04-15-2012, 02:03 AM
#32
Quote:
Originally Posted by macatron View Post
WOW! This looks incredible!! Looking forward to seeing more screenshots!!
Next step will be a movie with the light moving. And a new name. And actually a game of our own instead of remaking the original as closely as legally possible.

04-15-2012, 04:04 AM
#33
Glad that its still to be grid based,keep the updates coming thanks.
04-15-2012, 06:17 AM
#34
This looks fantastic, can't wait to see this on the store!
04-15-2012, 10:02 AM
#35
You had me at Eye of the Beholder. I would have been happy with just 2d sprites, but the 3d is very nice.

Here's hoping for lots of little secrets tucked away, creepy and tough monsters, and strong character creation.
04-18-2012, 04:19 PM
#36
We are one step closer to a game having decided on a name - and we think it starts looking like one.



Soft shadow and the nice Ambient Occlusion now runs at full speed on latest devices - light and shadow will be an important part of gameplay and story.

UI is still in the works, but as you can see, full party will still be there.
04-18-2012, 04:45 PM
#37
Quote:
Originally Posted by kukulcan View Post
We are one step closer to a game having decided on a name - and we think it starts looking like one.



Soft shadow and the nice Ambient Occlusion now runs at full speed on latest devices - light and shadow will be an important part of gameplay and story.

UI is still in the works, but as you can see, full party will still be there.
WOW! I'm really digging the new look. So, is the story going to be all original as well??
04-18-2012, 04:46 PM
#38
This is looking really amazing!! You guys are doing a great job I can't wait to see more and see it in action!
04-19-2012, 01:32 AM
#39
Joined: Sep 2011
Location: Kiel, Germany
Posts: 290
Looks like a good alternative if Grimrock doesn't make it to iOS...anyway I won't get my hopes too high for either one right now.
04-19-2012, 03:30 AM
#40
We really want you to buy both. I am playing Grimrock right now and I think there is actually nothing I would make better - just different.

So we decided to go a little more in the direction of Lands of Lore, having a small overworld and having parts of the dungeons look like they are or have been inhabited with some special rooms that give a slight diversion from the dungeon routine and where you might meet NPCs that drive the story.

We'll go for a dark look and hopefully succeed in making this a little scary, so "creepy and tough monsters" - yes, definetiley as you only feel that uneasiness with the monsters posing a real threat.