04-11-2012, 03:10 PM
#61
Quote:
Originally Posted by etonblue View Post
The fight against Cthulhu illustrates why I wish this game was less luck and more skill based. I've gotten to Cthulhu with a good chance to win (e.g., all skills unlocked), 3 times so far without success; but the last try almost made me want to toss my iPad (into a pile of soft pillows) in disgust.
The situation you described left you with a 97.8% chance to win (assuming you weren't rerolling a yellow)...which, unfortunately, isn't 100%.

In terms of play, I'm not sure that holding dice is a good strategy when they're being held for anything other than the next ordered task. The advantage of fixing symbols for when you get to the final stage may be offset by making it less likely that you will complete the next stage, since the locked dice aren't available to fulfil that stage's requirements. I'd be curious to find out if that's true.

Last edited by Bullwinkle; 04-11-2012 at 03:16 PM.
04-11-2012, 03:12 PM
#62
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,074
Quote:
Originally Posted by etonblue View Post
The fight against Cthulhu illustrates why I wish this game was less luck and more skill based. I've gotten to Cthulhu with a good chance to win (e.g., all skills unlocked), 3 times so far without success; but the last try almost made me want to toss my iPad (into a pile of soft pillows) in disgust.

•••Spoiler:  I made it to Ryleh (with a completed amulet) with one character, Jenny Barnes, who had several yellow/red glyphs, two "hold" glyph cards and SIX! rerolls. Got two scrolls and two skulls on the first roll. Cleared part one (the two scrolls) and "held" the two skulls for part three. On my second roll, I got a red wildcard, which I held with Jenny. At that point I had three free glyphs (not counting the locked wild and 2 locked skulls). I proceeded to roll 8 more times (6 with 3 glyphs, and once each with 2 and 1 glyph) without getting a single terror. Seriously!? How much better can I play the final encounter??
Not that it might have made much of a difference here but remember, yellow glyphs have no Terrors.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews

04-11-2012, 03:15 PM
#63
Joined: Jul 2008
Location: Orlando, FL
Posts: 4,481
Quote:
Originally Posted by etonblue View Post
The fight against Cthulhu illustrates why I wish this game was less luck and more skill based. I've gotten to Cthulhu with a good chance to win (e.g., all skills unlocked), 3 times so far without success; but the last try almost made me want to toss my iPad (into a pile of soft pillows) in disgust.
I used a team that was all high sanity. That way if a person failed to seal Cthulhu the next investigator would have a better chance since they can now hold another glyph, if they failed then the next investigator would benefit from the two extra, etc.

LG: I'd love to see the boards separated as I've thought about going to the Yig campaign (never actually played it) and grinding on the easier tasks to end up with a much higher score than I could get with Cthulhu's higher penalty rate
04-11-2012, 07:10 PM
#64
Quote:
Originally Posted by Bullwinkle View Post
The situation you described left you with a 97.8% chance to win (assuming you weren't rerolling a yellow)...which, unfortunately, isn't 100%.

In terms of play, I'm not sure that holding dice is a good strategy when they're being held for anything other than the next ordered task. The advantage of fixing symbols for when you get to the final stage may be offset by making it less likely that you will complete the next stage, since the locked dice aren't available to fulfil that stage's requirements. I'd be curious to find out if that's true.
A 2.2% chance of failure? Why couldn't I have that sort of reverse luck when I was playing the Mega Millions 2 weeks ago?!

Normally I wouldn't have locked glyphs for the final stage so early, but I figured my chances with (at the time) 4 glyphs and 6 re-rolls made it worth the risk (even more so after my next roll turned up a wild card).

Anyway, it ticked me off, but I'll be back at it tomorrow. It's hard to hate on anything Lovecraft.
04-16-2012, 08:18 AM
#65
Joined: Dec 2009
Location: Springfield, MO
Posts: 41
I love this game!

Bring on more expansions, quickly!! Plus I hope FFG continues to bring more quality games like this to the app store. I'd like to see Drakon, Runebound, Fury of Dracula, Talisman.
04-16-2012, 01:23 PM
#66
Quote:
Originally Posted by VeganTnT View Post
I used a team that was all high sanity. That way if a person failed to seal Cthulhu the next investigator would have a better chance since they can now hold another glyph, if they failed then the next investigator would benefit from the two extra, etc.

LG: I'd love to see the boards separated as I've thought about going to the Yig campaign (never actually played it) and grinding on the easier tasks to end up with a much higher score than I could get with Cthulhu's higher penalty rate
Yig has a shorter Doom counter. Every time I've played that campaign, I've ended up with a much lower final score vs. my Azathoth clears... I don't think there's sufficient time to grind for a high one, and I figure that's intentional. (You're welcome to try, though! I don't claim to be an expert at this game.)

I've been too cheap to buy the Cthulu campaign, Yig is a hit with friends
04-21-2012, 12:54 PM
#67
Just logged in and the game is asking me to repurchase the Cthulhu expansion that I purchased previously. If I say yes, will it give me the "this item was purchased previously" message and the redownload? I don't want to pay for it twice.
04-21-2012, 01:25 PM
#68
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,074
Quote:
Originally Posted by etonblue View Post
Just logged in and the game is asking me to repurchase the Cthulhu expansion that I purchased previously. If I say yes, will it give me the "this item was purchased previously" message and the redownload? I don't want to pay for it twice.
If you've already purchased this for ESO HD I'm sure you'll not be recharged BUT if it was via ESO iPhone, I don't think two apps can share an IAP and you would need to pay for it separately.

I've seen over the years knowledge of IAPs often lost in upgrades (one of the reasons I HATE consumable IAPs, like game bucks as, more often than not, no record of these IAPs is maintained) but can confidently say, after 100s of apps with IAPs, have almost never been recharged for the IAP (and the one time it did happen the AppStore staff was more than willing to work with me and grant a refund).

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
04-22-2012, 02:09 AM
#69
Assuming the IAP is properly flagged as non-consumable, not charging again is ensured by Apple. It just returns a "yes, they bought it" response without actually collecting money again. The app doesn't know the difference.
09-17-2012, 10:05 AM
#70
I am very late to the party, but I just grabbed this over the weekend and I am having an absolute blast with it. Sure, I have only won once, but that is beside the point.

I need to figure out what all of the symbols mean when I am looking at the "room preview" screen, as that should help matter somewhat. I'll hit Google (and the game itself) but if anyone knows of a pic/site with that information, please let me know.

Off to get devoured again!

Dave

Plus+ ID: Theamazingdave . My CG and Twitter handle is Daveismyhero.